In a time travel ARPG it makes sense to dip your feet into alternate timelines - this has the effect, that it still gives a bit of story vibes, even though you’re already in endgame, where the only true goal is to grind. That’s really neat.
Also the difficulty progression so far has been great! I’ve played other ARPGs where the endgame story quests were mostly gated behind extremely high level content that I couldn’t clear, without any chance for a lower difficulty variety.
I haven*t had that problem in LE yet, and I’m currently running Level 90 Monoliths.
My build can*t really do empowered Monoliths yet, but I’m slowly getting there and I feel the progression happen.
All around thanks! Game good.