I am so sick of pushing for minutes in a boss fight just to have some cheep one shot attack brick my progress.
I want to like this game, I want to play it, but every time I hit the end game and have to deal with this god awful boss design and I loose all motivation.
I don’t understand why it has to be just one chance thing on every single boss, it makes me hate doing dungeons, grinding corruption, it puts this gross boundary between me and enjoying your game.
I realize with 1.0 so close there will be no meaningful changes, but jesus if you wanted to piss someone off you succeeded.
Try dodging.
Hi, I feel you. Is there a particular boss you struggle with that we can help you? Let me add:
- I know it is frustrating, but it gets easier. I used to die 5 times in a row to Lagon and I started avoiding him in echos. But now I really don’t die to him anymore.
- auroras time glass (unique amulet) can be a more forgiving way to learn new mechanics
- good defensive set ups actually help: make sure to have high health, armor, endurance, resistances and/or ward. Now dodge and block are a double edged sword: while they work wonders for your effective health pool (ehp), you are still vulnerable to the occasional one-shot.
- don’t hesitate to ask for help in chat if you are playing online.
All one-shot boss attacks are well telegraphed. If you die from something “cheap”, then your build probably lacks survivability. But T4 dungeon bosses or high corruption bosses hit really hard, not every build is able to tank them.
So the next thing is avoiding boss attacks. Every class has a movement ability. Also you can invest into movement speed.
Everything that i can say on this topic will make me sound like a douche so I get over with it. git gud l2p and whatnot. If there are any bosses ingame you need longer to get used to then 2-3 times fighting them then something is wrongon your end. The bosses in LE are a cakewalk and everything you need to dodge is telegraphed. There is no easy way to tell this but just get the needed experince and don’t vent needlessly because the bossfights in the game are mindnumbingly easy.
As Bronco & Iogann said, the one shots are well telegraphed so once ypu learn the boss fights they’re pretty easy. But if you’re used to being able to just facetank everything then yes, you’ll have a different time.
Chat is pretty helpful plus there are videos online that go through boss mechanics.
But I do agree that the dungeon bosses aren’t great at teaching you the mechanics on the earlier difficulties since they do so much less damage you can mostly ignore them.
While I agree with the responses to a certian extent, it does not help that in the past several of those boss fights have been pretty broken. I’m also not 100% convinced that everything boss fight related is working as intended or even will be at 1.0 . I do like the changes to Lagon.
This is really interesting for me. As much as I respect and value other opinions I completely disagree with this. Like polar opposite.
And I don’t say this as a veteran player, but this was one of my very first reactions to all of the MoF bosses when they were introduced. They reminded me a lot of dungeon7raid bosses in MMO’s, which I really like.
I absolutely love and like boss fights in LE, almost all of them are greatly designed IMO. There are soem oddballs which are very punishing and I could agree that the order of which they appear in MoF is not ideal.
As @Fragtal already pointed out, I guess the best thing right now would be some more specifics about which bosses you have a lot of issues with. And then maybe there is some help we can offer.
There are also plenty of boss guides out there if that is something you are willing to get into.
Other than that I can only say that some bosses do have almost inavoidable mechanics, but those are usually not deadly and only the really well telegrahped ones are the “one-shot” mechanics.
This highly depends on the MMO you play. At the end of the day the designs are the same: Don’t stay in shit and whak a’ mole the thing to death. nothing more nothing less + a button to press in a dungeon.
I replay Grim Dawn atm with the “new” patch and a veteran grim dawn run is hundrets of times more entertaining and hard then everything LE throws at us atm.
Only because they got rid of masochist mode. Plus the more interesting boss fights are in monos.
If it needs an unbalanced and inntentinallyunfair mode to make a game intresting… I don’t know when this will make any sense at all.
More intresting compared to what? More intresting then the story bosses? That’s an almost ground floor entry bar.
An example: I needed 10 tries to wrap my head arroun Uber Lilith and all the stuff she does. Then I trained the fight like a good monkey untill I was able to beat her by minimizing my errors.
LE is. get good enough gear and don’t stand in shit. I never had to fight an enemy more then 2 times to get what is going on. In LE there is TO LITTLE ROOM for errors. That’s nod a bad thing because I still don’t know if LE is a game for for the lower spectrum of skill or if it wants to be a souls like. If it’s something to casualy burn some time with then everything is fine if they want to come to a spot between D4 and PoE they have a long road ahead untill they hit the spot.
It won’t take much to beat D4. PoE is a different story with a power outcome that is not even close to LE. Think of the 10 figure DPS builds in PoE that would be about a 7 figure here. It is all orders of magnitude and scale factoring. The biggest concern that I think the vast majority of the community has “Is where does the endgame go from the current state?”
This is something I ask myself since I beat the monololith for the first time and started to toy arround with corruption. My biggest concern right now is the balancing and where EHG want builds to be. I still don’t think it’s a good thing if there are builds that are able to run hundrets or thousands more corruption then other builds. I wish I had a “1k corruption is the celing and if you reach it everything worked out well!” information of sort because right now you could argue that your build is crap if you don’t reach 3k corruption.
I realy hope they work on the balancing and on a meaningfull endgame that isn’t a waste of time at the core.
In all honesty, that is not a problem the devs should be concerned about.
They don’t really need to give us any hard line what is good and what is not good. That is something organically come from the community.
From a balancing standpoint the devs said that they try to balance around roughly 300 corruption. (this number will Obviously change with the incoming 1.0 corruption changes).
But nontheless the devs shouldn’t give absolute numbers to what they think is the top end or not.
We as a community and you as a player can make up our own goals and whether you are happy with what you achieve.
What is acceptable and not and whether it is important to you if your best friend can run 1000 corruption while you are struggling with 250 corruption is something you need to figure out on your own.
I agree that the discrepancy between the most powerful and the mediocre builds right now is a bit too much, but even with better balancing there will still be builds that are magnitudes better than others.
That is just the nature of these types of games where you literally have dozens of multiplicitive levers
That’s all i want to know at the end of the day. If they consider 300 corruption the pinacle of endgame and everything that is above or far below to OP or in dire need of a buff I know everything I want to know.
There needs to be a playing field for everyone because there needs to be a setting that keeps everything in line or we end up in D3 spaces where powercreep runs free. We need numbers (give or take for sure) to tell if something is drasticly OP or in need of buffs.
If 300 corruption right now was the point they would balance the game about they need to cut down the power of everything by at least 80%. I don’t think anyone would be happy about this.
I hope with the corruption changes we get a word from the devs where they want a balanced build to end up because if the devs don’t have any idea about this the game is in a even worse state then my wildest fever dreams ever imagined.
Noone right now can pinpoint down an official dev statement where they want builds to end up. It’s not heathy if one minmaxed build struggels at 300 corruption and other run over 9000. If this is a non issue for you then that’s fine with me but for me this is a big thing and needs to be adressed.
Take D4 for example. The game is in a comical state right now because the devs messed up everything and so far the only thing they’ve proofen is that they can’t balance a game at all. I realy don’t want stuff like this in other games.
I whish we can end up in LoL balacing terretory. Sometimes there are op or up heroes but at the end of the day a 1,27% increase is already considered OP in LoL.
As has been stated many times, skills are not anywhere near a balanced state, ATM. Some builds can hit corruption 300 in T12 rares, while others may struggle to get to empowered in ideal gear.
I think the big problem with the devs stating a number, like you say, is that it creates a “but, that build can go over it, so it must be nerfed”, or “I can’t get my build to that number, so make it better”. There is always a keeping up with the Joneses, or grass is greener mentality that comes with a line in the sand like that. Obviously there’s more involved to how far a build can/can’t reach, and setting an ‘in-stone’ baseline would just lead to much bickering over perceived balance issues – far more than we have now, knowing that things aren’t balanced.
I actually fully agree with you here.
I think this is the first occasions where we are on the same line DirePenguin
Should we make a mark in our calendars?
I’m going to celebrate it, annually
No, they have said before that they’re aiming for 300 corruption as the benchmark. I agree that it’s not ideal for some to be able to reach >>10x the corruption of another.
That’s not a problem but a good thing. Look at D4 for example. After the devs nerfed the crap out of the classes to make the game more difficult and less braindead the made a 180° and now we are in an even crazier powercreep land then it was in D3 at any point. That’s why I like some baselines and oneshotting Duriel, Lilith or a worldboss is simply to much and to stupid.
Same goes for LE. Sure the devs have an easy time if they don’t comit to anything and everything is in a “Well it’s unbalanced deal with it and play a fotm mastery!” state and people in the community defend it on top. Then there is nothing to argu here and I leave the topic because I’m not into “Who white knights best?” competitions.
Let’s take another example of GD for example. I have my Warder to do everything and just clobber stuff mindlessly without even beeing in danger to die. I have other classes that deal tons and tons of more dmg and are faster that I use for different stuff. This works in a game like Grim Dawn because you benefit from different builds in different ways.
In LE this isn’t working. Building a single hit char to kill the bosses faster isn’t a thing because the time difference is trivial. Making an AoE build to zoom zoom through the maps and to collect stuff works oin certain classes much better then on others and you feel a difference. Those are things they are fine if there are differences like this. But having a class that can kill enemys with x times more health while tanking/dodging x times more damage is unbalanced by definition and I’m not okay with it. EHG is no small indi dev studio anymore that makes a little game. I realy think they have it in them to deliver a finished product that is at least balanced somehow and not this clusterfuck of some builds struggle at 250 while others run over 3k. That’s not good at all or healthy for a game… well we can agree to disagree here ^^.
Maybe this is non native speaker problem but I never heared them say “300 corruption is endgame and everything over it is considered overpowered and will be nerfed while wverthing under it will get buffed.” Calling something a benchmark to me sounds like they still are looking for a sweetypot without any clue where it might realy be and it could be 250 tomorrw or 1789 in a week.