I really like the game. After playing 100+ hours, though, I find myself rarely playing it for more than 30 minutes each time.
After death, in other games, i basically just looking at the count down timer and thinking about what i will do after i respawn. And it is natural to not give up, because i know I’m already close to my goal. If I gave up now, i lose the progress i made. In Last Epoch, however, i have an unpleasant feeling that i have to repeat what i did in past few minutes after respawn. I don’t have anything hold me to keep going because i already lost all the progress i made in the past X minutes. that’s normally when the idea of ‘that’s it for today’ or ‘maybe next time’ comes to me.
my thoughts -
‘restart’ action is 100x harder than ‘continue’ in human’s mind. If something has to be restarted after death, it is probably a good idea to limit those to only the short and important milestones like boss fight. Monolith and dungeon are long and repeating already, at least give several tries before forcing player to restart.
or… maybe a complete different path, making it so hard to die in the game so some other positive feedback can completely override it.