Hungering souls suggestion

hungering souls - isolation node is realy punishing.

it would be cool if the " risen hatered node, Lament & vengeful Souls", get ekstra (4)% bonuses if per 1 less projectiles you have from the base 5 projectiles. (this way a node like soul Swarm, & risen cemetary could increese the % bonuses even more)

and maby som more ways to make hungering souls work with other skillsā€¦

also ( im new btw, i might be very wrong :slight_smile: ) the soul drain node seems completly uslessā€¦ 10% Chance to grant mana on kill & you get a flat verry low bonusā€¦? would it not be better to have 10% chance to get mana on crit, in sted? and get a % mana returned from skill consumption.

as i am continuing with this skill hungering soul " the fire version" i see that the isolation node is just completly destroying all other nodes behind it, the punishment for picking it is extreme for no benifit, iā€™m lvl 61 now and i was gonna push on with the skill but it soooo utter shit!, please fix this.

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