Hungering Souls Necromancer 0.8.1i


This Build Tier Rating is:

  10/10 --->--->--->---> 5/10 >--->--->--->---> 1/10

Build Overview (1 to 10 Rating System)

  • Defense - 8/10
  • Offense - 7.5/10
  • Empowered Bosses - 6\10
  • Speed Running Echoes - 7/10
  • Arena - 7/10
  • Average - 7.1 (A Tier)

Rating System Breakdown NEW


  • S Tier - Face tank Empowered Bosses
  • A Tier - Face tank Bosses (Non Empowered)
  • B Tier - Face tank Some Bosses But No All
  • C Tier - Cannot Face tank Any Bosses Must dodge Choreographed Abilities
  • D Tier - One Shots are frequent
  • F Tier - Trash mobs are fearsome


  • S Tier - Empowered Abomination < 10 Seconds (once Soul Cages are destroyed)
  • A Tier - Empowered Abomination > 10 Seconds < 30 Seconds (once Soul Cages are destroyed)
  • B Tier - Empowered Abomination > 30 Seconds < 60 Seconds (once Soul Cages are destroyed)
  • C Tier - Empowered Abomination > 60 Seconds < 120 Seconds (once Soul Cages are destroyed)
  • D Tier - Empowered Abomination > 120+ Seconds (once Soul Cages are destroyed)
  • F Tier - Empowered Abomination = Gave up.

Empowered Bosses

  • S Tier - Not a challenge
  • A Tier - Some are challenging
  • B Tier - Not empowered boss friendly
  • C Tier - Some NON empowered bosses are challenging
  • D Tier - All NON empowered bosses are challenging
  • F Tier - Don’t even bother.

Speed Running (Echoes)

  • S Tier - Doesn’t Stop Moving and Things die as you go + Fast Movement Speed
  • A Tier - Only Stops for rare’s/bosses
  • B Tier - Frequent Stops to kill things
  • C Tier - Frequent Stops to kill things or wait for mana
  • D Tier - Very Slow
  • F Tier - Painfully Slow


  • S Tier - 300+ Waves
  • A Tier - 225-299 Waves
  • B Tier - 150-224 Waves
  • C Tier - 100-149 Waves
  • D Tier - 80-99 Waves
  • F Tier - Less Than 79 Waves

Tier Converted to Points

S - Tier is 8.5+
A - Tier is 7-8.499
B - Tier is 5.5-6.99
C - Tier is 4-5.499
D - Tier is 2.5-3.99
F - Tier is 2.499 and less

Brand New Lootfilter Layout

Please let Me know if you find anything messed up

GREEN - Early Game Items (Tier 1+)

BLUE - Mid Game Items (Tier 3+)

RED - Endgame Items (Tier 5+)

PINK - Exalted/Set/Unique Items

WARNING: Unused Base Types and Non Acolyte Class Items ARE HIDDEN

Hungering Souls Necromancer Lootfilter Pastebin Link


Dammitt’s Builder Link

Hungering Souls Necromancer
Hungering Souls Necromancer Gear/Blessings/Idols


  • Initially posted May 2nd 2021. Viable for 0.8.1i




Hungering Souls
Summon Bone golem
Summon Skeleton Mage
Rip Blood
Dread Shade

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1 Like

Can I build this without the boots ? I have the armor and the relic but never have had the boots drop. Just curious.

Yes your survivability will just be a bit lower

Quick question: for Rip Blood you take points in both Marrow Drinker (can’t cast on enemies) and Stench of Blood (minions prioritize the target). Why though? Does the second one override the first one?

Welcome to the community!

Nice catch!!

The stench does not override, you can remove that point amd find it a better home

Oh, okay then, thanks. (:

Got curious about one other thing. So, Ivory Twin brings back bone golem to the summoning pool. At first I thought this node makes the skill summon both golems at once, but I was wrong. But since we are scaling fire damage and so on, isn’t bone golem just worse than pyro one? I suppose it’s either

  • we want golems more or less to just be there (not sure there’s a point in speccing into pyro then)
  • this node makes things worse unless we just recast until we get two pyro golems
  • 10% multi bonus is so strong we don’t really care which golem we got

I know you’ve said “spec it however you want”, it just got me curious. What do you think? (:

You can definitely trade the point out and place elsewhere.
Having 2 golems is yes just for the ease of use of having 3 total minions and getting the 150% MORE damage to hungering souls.

hi, asking as a noob, but what do you think about skilling hungering souls like this:

you lose the flat 30 damage (which doesn’t seem that important in a ignite build) and you gain 100% more damage over time

Assuming your using it as an ignite build, then yes that way is really good. (Mix and match that with the DOT % increase you can get from a big area hit of spirit plague and they’ll burn!)

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