Hi, i am just wondering what the size increases for hungering souls actually do? It doesnt make them do aoe or hit multiple targets, and going down to 1 projectile from the base amount is a pretty big down side, let alone missing out on all the extra projectile passives etc.
I’m trying to do a hungering souls ignite build, but the single projectile just seems to hurt it massively with no benefits.
I don’t know, but from testing with a poison hungering souls build & the souls can only hit one mob once per cast despite the visuals of all of the souls passing through a single mob.
I think it’s just visual flavor, but I haven’t played with it much so I could be wrong. The dmg increases that come along-side it seem more applicable.
I’d agree, excepting the ignite nodes that are locked behind it. The two nodes infront of them directly nerf the two nodes behind, so i figured the size must do something right?