How would you like a Skip Campaign Monolith?

Let’s say that in the beginning of every season you have to do the campaign once. Fair enough, new season and all.

How about if there was a specific Monolith that you can use to level alts after you finish with the first one?

Imagine a Mono that you can access after you choose your mastery. You go in, it has some echoes that you must finish. They could be anything (except arenas) from campaign events to Monolith missions, or even new types of challenges. The overall design should be different from what Monoliths are, as we get enough of those already.

Let’s say the design makes it so you can have a lvl 50 char in about 3 hours if you know what you 're doing. You get all the idol slots and passive points there as rewards and everybody is happy. We are not doing the campaign for the 80th time, we get maybe some new content and we still can’t willy nilly make super leveled OP characters in 10 minutes.

So, like a single floor dungeon without a boss?

Sure, if you want to go slower than currently.

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If you want an “Adventure Mode” levelling experience:

I’ld make you combine X dungeon keys into a special one, which unlocks an “infinite dungeon”

The dungeon does nothing special, except at the end of each level, you get either a passive point or idol slot from the campaign, and the next level starts at your current character level, or lowest character level if in a party.

There ya go, leveling alternative with RNG, and if you do some mono-boosting shenanigans, you can still pick up your side-quest rewards at higher level.

Alternative to the “super-key:” each level, you need to insert any of the dungeon/arena keys. This lets you use up keys you don’t want on alts, makes it more than a single unlock and balances it all out a bit without creating new items just for alt leveling.

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If the problem with the proposal is how long it takes to do it, it’s rather easy to fix if you already have a system in place, no?

This is already exactly how the game works right now. You can access monos as soon as you pick your mastery. You can get to 55+ in 3hours or less, right now.

Start a character, rush to mastery selection (level 12-15ish), boom monos unlocked. Rush to lightless arbor, level there to 25ish. Rush to Soulfire bastion, level to 55 there (its the fastest possible way to get from 20-55). Rush to Temporal Sanctum, finish it and now you can go to Maj’Elka. Each dungeon concludes with a miniboss or short quest right after exiting that awards all your passives and idols unlocks. Then you just run 1 quick quest in Maj’Elka at the end to get the final 3 passive/idols.

You literally described exactly the current dungeon campaign skip path lmao. You can start monos at 25 if you’re good enough, but you don’t need to because Soulfire is faster leveling anyway.

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Yes, imagine if you could do all that with a new game mode without doing said dungeons.

Then how would you level up?

I’m not sure what you mean. You get all the leveling up done in a single environment without having to do anything with dungeons or getting points and slots from campaign. Get some challenges or some new maps or anything out there and structure it in a way that by level 45-50-ish you have your idols and passives. Not saying it’s an easy design or that we must get it by 1.2, but enough people are asking for it already so EHG might as well do something about it. It would be nice if we had a more robust campaign experience like in PoE, but that game has been in development since 2007 and out since 2012 I think. So, keeping expectations realistic, a better campaign would be nice at some point but in the meantime how about we go a little in D4’s way and offer some different leveling options for alts.

People asking for something to be added to the game even if its a majority which it isnt. Doesnt mean the devs might as well do it or even add it in.

Already in the game dungeons and arena. Its much much harder to remove something like this from a game than it is to just not add it in first place

Could there be more dungeons id say yes 3 is to few imo

It would be better for EHG to make the campaign experience better vs adding in something that would later just be removed

Some of the issue is LE doesnt have cycle specific content at the moment where as PoE does. Which helps the campaign experience

On a side note. I dont want another d3 or d4 LE not being that is why iv plaued this game for the last 5 yrs. Doing this would push this game into more d3 and d4 territory

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That I can respect, hence the reluctance to offer an alternative.

What I meant was that if you know what you’re doing (I don’t for clarity) then you can run through all of the current campaign in an hour or so.

Terek, one of the most dedicated speedrunner of Last epoch, got from level 1 to Empowered monoliths in 25 minutes a few months ago. That was with crazy twink/alt gear (edited offline), so it’s a very specific case but I find it still really impressive!

His “normal” runs to get to empowered was around 4 hours.

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What was his “normal” run to monos?

I believe doing a mix of campaign, dungeons, and monos sounds a lot more interesting than spending your first 1-3hours in a single environment that fastracks you to unlock everything and get to 50ish… I just don’t think this would be a good use of EHG’s time or resources, and we wouldn’t be getting any value out of it.

Right now we have to level in campaign until 12-15, which is conducive to those levels, then we hop in a couple dungeons which are quite short 15-20mins each unless you full-clear them. Then we move to monos. I like this system, it’s quick and efficient, it’s diverse in terms of environments and gameplay, and it provides good value for your time. Creating a brand new system that does the exact same thing but in a single environment sounds more boring and not nearly as high a priority for EHG as more endgame content and reworking outdated abilities, passives, and gear would be.

Personally, I think if it ain’t broke don’t ‘fix’ it, and I’d much rather EHG spend time fixing what’s broken and adding new endgame content.

I appreciate that you are adding ideas to the community and looking for suggestions. I just don’t think this is a good use of their time when we have a fine system in place that’s almost identical to your suggestions already.

Thanks

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On his YT channel, there is a 2 hours rogue and a 2h30 sentinel runs for idols/passives. I forgot to mention; those and the 4h-to-empowered are in solo self-found (or account-found? I often mix the two). Fresh start, no stash or shards. I have not watched his twitch content often, so I don’t know if he did some runs with a normal mid-season stash and gear. I think he stopped streaming 4-5 months ago. Nice guy, I hope he’s going well, wherever he is.

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I would in an ideal scenario make the campaign enjoyable so that we would not have the desire to skip the campaign.

But if we want an alternate, copy Pathfinder WoTR dlc and make a stand gauntlet. Ideally this would let you hit lvl 70 in 4 hours

Is that like an armour stand but for hand armour only? Or is it only for heavy armour-based gloves (a’la PoE)?

What is that, though? As can be seen in multiple threads about this, there are plenty of people that do find the campaign enjoyable, myself included.
Likely, if they changed the campaign so that those people would find it enjoyable, the ones that enjoy it now would stop enjoying it.

Because fun and enjoyment are personal preferences and will vary a lot from person to person.

And also because some people genuinely just want an alternative way to level up, but most people that want a campaign skip just want a fast track to high level.

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