How to melt 1200+ corruption

Hehe, I guess you went full on sarcasm.

As always, the damage is always fine, but defenses aren’t, I’m sure you stacked every broken defensive item and passive and sacrificed any offensive perk to get a defensive instead, is funny you are still one-shotted, two shotted if lucky enough.

There are some fundamental design flaws in how stupid the damage scales and I don’t know why some mods scale so much if you already have the base corruption modifier acting as a global multiplier. This becomes apparent starting at 400+ corruption. Some mods go out of control (increased void/elemental damage anyone). I did some mono suggestion some time ago, I hope they fine-tune the system, this is a blatant tank game.

Thanks for the showcase.