I’m at the point in the game where i need to make some major decisions concerning my Hammer Throw Paladin. Since i’m completely new to this game there are many things I don’t know and where I would appreciate some advice. What kind of damage, what defenses to focus on and how to do that are my main concerns
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With Hammer Throw there seems to be a lot of different options for damage to focus on. I was planning to just go straight Physical dmg, but are there better options or damage that i should be focusing in addition to physical. Bleed, poison and conversion to elemental all seem like viable options. Anyone of these preferable to pure physical? If physical is fine on it’s own, should i spec in lots of crit (and what skill nodes, passives and items are key for crit?) When it comes to shredding, is armor shredding enough, or do i need to get phys resistance shredding as well?
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Lots of defensive options for this build looks like. If i go for maxing health pool, armor and max out my resistances (75%), except physical, (looks very easy on is this enough or should i get additional defense, and if so, what kind?
2a. Paladin seems to be one of the best classes for health regen, and i really like hp regen as strategy, in arpgs, when combined with adequate defenses. Can i build up enough health regen, with a combination of flat and percentage regen, so that it significantly increases my survivability. What items, passives and skills are considered to be exceptionally good when it comes to this? What would be useful to know is if the increased healing effectiveness stat benefits this (life gain on hit, block or when being hit too for that matter). On a related note, are there healing skills or stuff that procs healing that are especially good, and should i invest in heal effectiveness? Is Life gain on hit, block or when being hit good choices as well?
2b. If other defenses are recommended, then what does paladin excel at compared to others? Block looks like it’s easy make a good defense for paladin, but i would rather not spend points on it unless it’s especially good for paladin, as i see already that i would need to sacrifice other defenses or damage to choose this defense. Appreciate any advice.
2c. Also wonder if there are other defenses that are especially good, recommended or necessary for this build: Physical resistance (which i’m not sure is necessary or even any good if i have lots of armor), prevent crits, converting hits too glancing blows, less damage taken, or stuff that indirectly protects me like stun, slow, chill, freeze or other similar effects or anything i haven’t thought of here?
2d. Is getting Holy Aura to auto-cast a good choice?
- What skills should i use? I’m pretty sure i’m gonna use hammer throw, holy aura and sigils of hope as i like passive (or semi-passive) stats/buffs. Lunge looks like it would be the best movement skill choice for me, but i wouldn’t mind being told if there are other movement skills (like shield rush) that are as good or even better. As for other skills, Smite and Volatile Reversal look especially good. Would you recommend any of the skills mentioned here or others i haven’t thought of?
These are the things i’m curious about atm, tho more stuff is bound to crop up. Would love to hear your opinions on these things or other things, in general, relating to this build that you feel i should know or is good advice.