I’m noticing lots of builds in patch 1.1 were either abandoned or the build author(s) just never got around to updating the build. There are several uniques, such as Exsanguinous, that are still in the game, that were featured in many low life/ward heavy builds in 1.0. I’m looking to understand what to expect in terms of build performance with respect to ward generation and sustain. For example, if a build was able to generate 25k to 30k ward and sustain it in fight, in v1.0, should I expect the same build to generate half, a 1/3, or a 1/4 of the amount of ward and have significant trouble sustaining the new ward values in a fight?
You should expect all your ward to fall under the 4k-7k range. Some very specific skill combos might get you a bit more, but it’s very rare to get 10k or more now.
Low life is pretty much dead. It’s a lot easier to either stack ward+health or just health.
Wouldn’t go so far as to say it’s dead.
We can see #1 ladder right now is a necro running low life, with Exsanguinous + T7 Experimental Health>Ward on gloves.
I’ve also seen some videos of people doing 1k+ corruption with low life builds in different classes like FG and Shaman.
I meant that only a (very) few builds will now run low-life, especially acolyte builds and maybe mages, rather than it simply being the better (and easier) option that it was in 1.0.
If you pick a sentinel, a rogue or a primalist, you’re always better off with health or health+ward than slapping on low life, which wasn’t the case before.
No.
I don’t know where you got that notion, but Low life was the least affected form of Ward generation, and its strengths remained the same.
What is your basis for this?
Converting 3k HP and 0 HP regen into 5k Ward + 500 WPS is still way better.
Build guides in LEtools have a whopping amount of 5 build guides with Exsanguinous for 1.1, as opposed to dozens in 1.0.
Great, so that means 5 people made build guides that were English, scrapped by LETools and contain Exsanguinous.
It does not mean that Low life suddenly stopped working/became unviable, or that the dozens of guides from 1.0 are no longer relevant.
Sure, you can look at it like that. Or you could look at it from the point of view that lots of builds were still submitted to LETool (not just in English) and the percentage of builds with exsanguinous dropped a lot.
LL might still be viable, but that is not the general player perception.
You’re making up results that aren’t supposed by the data you’re using.
For example, I could also use the data in a wrong way and say that 1/3 of the builds that use Exsanguinous in 1.1 are Primalists, so your claim that “you’re always better off with health or health+ward” is also invalid.
But I prefer looking at the real value of things, which in this case means opening one of the 1.1 builds with Exsang and comparing it to the same build from patch 1.0 to spot the differences. You could also compare it to health builds too, but that’s getting a bit out of the scope of this topic.
General player perceptions are filled with misconceptions and bandwagon fallacies, and I recommend not using them as arguments.
Ok so ward + health is the easier route? This means I should rely on ward per second or mana spent gained as ward?
How severe? For my 1.0 void marksman it was a RIP update
4500->3750 ward on lowhp setup