How many monster are left in the map

Hey guys, first time posting.

First of all, im a big fan of ARPG games (PoE, Grim Dawn, Titan Quest, Diablo…) and this game is on a great path to become a reference within the genre.

I think adding a way to check how many mobs are still on the map would significantly improve the user experience.
In this way, we would know if it is worth continuing to run to kill what is missing, or if we should leave the map to not waste time searching for 3 or 4 mobs.

What do you think? thank you.

There is very little incentive to clear most of an area in LE atm I think :slight_smile:

As Jerle says, there is very little incentive to clear normal maps right now…

However, MoF maps give you more loot in the end chest based on clearing before completing the objective… so in this instance, knowing whats left or at least a percentage cleared would be a nice QoL update.

Apart from the increase in loot from the final chest. Is more loot an insufficiently strong incentive in a loot-centric game?

Yup. And it’s a problem in many games including POE. It’s far better to do more echoes in a given time than to clear each echo cleanly.

Has someone done the maths on that or is it just an impression/feeling (like the feeling that the fracture rate is way higher than it actually is)?

For sure, at some point in PoE its better do more maps than cleaning every map

I think it’s more straightforward in this case.

I’m operating on the premise that there’s nothing particularly farm worthy from monolith chests. In contrast, completing timelines give u a shot at rerolling your blessings and rare boss only uniques. Not difficult to conclude which is the superior strategy in this case.

That’s fair enough, if you’re chasing for specific blessings or uniques then you’ll want to run through to them as quickly as possible, but at some point you’ve got your blessings and your boss-only uniques then presumably what you want to farm for is purples to get an improvement in the rest of your gear?

Perhaps. But exalted items that fits the build are crazy long shots and there is no content in game (don’t really care for arena) that makes me feel it’s worth the kind of effort to farm for them.

Maybe things will change down the road :slight_smile:

Fair enough, would it help if low level bases didn’t drop which would mean that any exalted items that did drop would at least be on a decent base?

Very sneaky attempt to get me to back your agenda @Llama8 :stuck_out_tongue:

No. I honestly don’t think it moves the needle very much for me.

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So what would move the needle for you?

Chipping into your back and forth…

I am with Jerle, but for different reasons…

  1. I find MoF chests ok… but not great drops - I seem to get better from the Mof boss or completion or general rare mobs… Anecdotally, I tend to feel that the rarity modifier has more effect in the Mof run than on the end chest…

  2. Doing more Mof without clearing gives a faster way to increase the rarity drop boost - which does make a difference in the quality of drops - for me at least. So this incentivises not clearing - especially in the initial echos where the rarity boost is less than 100%. I often ignore the the quest echos in favour of boosting rarity first and will run Mof echos just to boost the rarity for farming & ignore the quests entirely.

I’m not sure. They just don’t excite me at all. And I can’t think of anything that would change that.

I like this idea. Cleansing the Den of Evil is one of the best quests in any arpg.

Since when is a Queen Bettle defending her brood from the pesky adventurer evil…

:stuck_out_tongue_winking_eye:

I haven’t done any maths, but for me personally clearing an echo is definitely worth it. Not clearing every single mobs, but at least clearing very widely, without any backtracking.

The chest at the end holds much more items (quantity-wise) when cleaing more, enough to make it worth IMO.

I think, with the implementation of the Loot Filter, some people underestimate, how many more items drop from the chest.

So to get back to the topic, i think having a dispaly of how many mobs are left on the map would definitely not hurt. It’s by no stretch a must-have feature, but nice to have.

Exactly!

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