First of all, im a big fan of ARPG games (PoE, Grim Dawn, Titan Quest, Diablo…) and this game is on a great path to become a reference within the genre.
I think adding a way to check how many mobs are still on the map would significantly improve the user experience.
In this way, we would know if it is worth continuing to run to kill what is missing, or if we should leave the map to not waste time searching for 3 or 4 mobs.
As Jerle says, there is very little incentive to clear normal maps right now…
However, MoF maps give you more loot in the end chest based on clearing before completing the objective… so in this instance, knowing whats left or at least a percentage cleared would be a nice QoL update.
I’m operating on the premise that there’s nothing particularly farm worthy from monolith chests. In contrast, completing timelines give u a shot at rerolling your blessings and rare boss only uniques. Not difficult to conclude which is the superior strategy in this case.
That’s fair enough, if you’re chasing for specific blessings or uniques then you’ll want to run through to them as quickly as possible, but at some point you’ve got your blessings and your boss-only uniques then presumably what you want to farm for is purples to get an improvement in the rest of your gear?
Perhaps. But exalted items that fits the build are crazy long shots and there is no content in game (don’t really care for arena) that makes me feel it’s worth the kind of effort to farm for them.
I find MoF chests ok… but not great drops - I seem to get better from the Mof boss or completion or general rare mobs… Anecdotally, I tend to feel that the rarity modifier has more effect in the Mof run than on the end chest…
Doing more Mof without clearing gives a faster way to increase the rarity drop boost - which does make a difference in the quality of drops - for me at least. So this incentivises not clearing - especially in the initial echos where the rarity boost is less than 100%. I often ignore the the quest echos in favour of boosting rarity first and will run Mof echos just to boost the rarity for farming & ignore the quests entirely.
I haven’t done any maths, but for me personally clearing an echo is definitely worth it. Not clearing every single mobs, but at least clearing very widely, without any backtracking.
The chest at the end holds much more items (quantity-wise) when cleaing more, enough to make it worth IMO.
I think, with the implementation of the Loot Filter, some people underestimate, how many more items drop from the chest.
So to get back to the topic, i think having a dispaly of how many mobs are left on the map would definitely not hurt. It’s by no stretch a must-have feature, but nice to have.