To me I feel like COF has a lot of hassle involved but not enough rewards to significantly feel like we’re tailoring our item acquisition in a way that makes us feel that we dont lose out for not going MG.
The number one issue to me is HASSLE. i want to go braindead and farm stuff that I WANT. rolling prophecies feels cool until you run a buttload of prophecies and still dont get what you want.
to which i will say COF can be expanded on GREATLY.
for starters we need to replace lens with COF trees. similar to the weaver tree but it should have many different independent start points so players can quickly start seeing bonuses that they actually want. one example is in torchlight infinite where their iteration of poe’s atlas tree is instead of 1 huge tree, they have many different trees that you can freely dump points in based on what you specifically want.
as solo players, there are a buttload of different weapon types. and honestly, i think instead of customizing a huge ass loot filter, why not GIVE PLAYERS WHAT THEY WANT.
not directly handing it to them no. but instead, let players specify what they prefer. in poe, part of the atlas lets players CULL/disable an extra content while buffing other content’s chance of occurring. we can do this too.
Axe node A - If a weapon were to drop, it cannot be an Axe. Additional drops that would drop Axes are disabled.
Axe node B - 10% chance if a weapon drops, an additional Axe would drop.
Axe node B2- 10% chance if an axe drops, an additional Axe would drop
Axe node B3 - 10% chance when an axe drops, the rarity is increased
This can work with MANY other things such as relics. Heck the weaver tree actually has some mechanics that can be replicated into this COF tree.
ideally players could even get to a point that most of the items that drop are at least the item type that they want.
such as culling gear based on item slot, where players can choose to cull helmets/chests etc and hone into the gear pieces that they want.
we can also have nodes which improve rarity, FP, LP, higher chance of obtaining rarer uniques.
The beauty with all these nodes is i really dont need to care about going back to COF base to reroll all the prophecies over and over again. I WANNA KILL SHIT. i want to play the game!
The next question would be, what do you do with all that favour? its in the name of COF.
COF is all about fortune! Roll of the dice! RNG! so give us RNG based activities that are FUN. and not tedious.
ideas i have.
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Expand on the gambler. Cof Gambling NPC. Let players spend favour to gamble more items. perhaps make it cheaper too.
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Forge of fortune. In this forge, players can spend their favour for many different things, such as:
- rerolling an item’s mod rolls (poe divine orb)
- directly rerolling a unique item’s LP
- randomly giving an item more FP with incremental costs and a limit
- forced T6-7 mod on a piece of gear that doesnt have any T6/7 mod. The mod will be random
- randomly changing an item’s base type to another base without changing it’s mods/values
- randomly changing a unique item of one base type to a different unique of the same base type.
The final bonus that COF faction can give is “BOSS PITY”. whenever a COF player kills a boss. the boss will drop a new boss currency that corresponds specifically to the boss. more of such currency can drop for bosses that are harder.
One of the COF NPCs now are able to transmute the boss currency (lets call them souls) to make the souls into an exclusive boss drop that corresponds to the boss’s soul. So if you fight Lagon 3-5 times and still havent dropped his sword, you can go to this trader and transmute 5 lagon souls into the lagon sword.
another idea boss exclusive gear can also be transmuted into souls.
this should cover many areas that COF players may feel lacking.