its something to be experienced. if you didnt feel it, it doesnt mean it didnt happen. i’ve played since open beta. they were very reckless with how they treated standard league players. standard was all about permanency but GGG kinda poofed/retroactively changed what standard players had.
also, after tencents initial investment (2018), ggg actually had the funds to expand the game a huge lot and in a direction that i didnt really like. before the tencents investments. the game’s end game was at t14-t16. triggering a league specific boss was t14 letting weaker players learn the boss but still being able to access it early. there was more build viability/diversity as the ceiling was low. suddenly ggg kept adding more stuff that raised the ceiling increasingly higher. t16s were no longer the limit. also, with the introduction of maven, it kinda felt that GGG gave up on balancing the game. for example in elderslayer invite, if you take too long, maven could clone baran, and you would have a huge lot of the screen being denied by baran’s mana sucking squares. its just a dps rush. also we got arch nemesis, which some people such as myself hate to this day. why am i against it? because it lacks balancing. you might not know/remember, nemesis mods were more difficult mods, but they balanced it by only allowing it on mobs or maps that enabled nemesis. this gave some balance to the game where not everything is stupidly deadly, and it let players do content more easily. for example if you were playing a trumelee build and needed to defend something, the monsters you had to face could be strong and dangerous but you could just kill them normally. but after Arch Nemesis (AN) enabled all mods on monsters, suddenly you could have lightning mirages/lightning spires, exploding orbs all chasing you. like wtf. i need to kill shit and defend the objective but i need to avoid all these BS mechanics. every second not spent doing dps is another second of monsters getting against my objective. and GGG is fine with that. if you dont play a true melee build you likely wont get that experience. the best way to play melee in poe is to be as non melee as possible, attack a gazillion times a second with aoe that hits practically the whole screen. but thats a separate issue.
also, in the many years of me playing POE, never once did GGG ever take away GEAR that players earned within a league. there was always the idea that if you spent time playing in a league, you would keep all the gears you earned. but after tencent. ggg changed this and at the end of sanctum league, for the very first time they voided all sanctified relics, which was a new gear/equipment slot. granted it was a new item slot, getting a good relic and enchanting it cost people around 16 or so divines? POOF.
the way me and my friends play poe is we were standard players FIRST. we played in leagues only because we want the league challenge mtx rewards OR because we saw some gear that would make us much stronger in standard. i can tell you with 100% certainty that i HATE having to restart everything from scratch. i fucking despise it. i know its something people enjoy, not criticizing people who do, in fact i m happy for you. but its not for me. anyway i bring this up because, with this one act GGG has changed the entire landscape of leagues.
previously i could rest assure that if i played in a league, i would keep my hard earned gear. but now it could mean all the efforts i put in would have been for nothing. if you want to say “oh but you got other gear/currency” - fuck that, i got better stuff on standard. i could farm currency on standard. the entire purpose of me going into the league was certain gear that was specific to the league.
now we’re in a weird position where if you play a league, theres no guarantee that the stuff earned is kept. on the flipside, if you dont play a league, theres no guarantee the stuff would reappear in core.
for example, crucible introduced powerful crucible weapons. its so crazy many people thought it would be voided/poofed. but it didnt. i m a proud owner of a huge ass crucible two hander. one of my guildies skipped the league thinking it wont go core. if he had just joined he could have got a very powerful weapon for maybe 100 divines? now all the crucible weapons left on standard are sold for hundreds of divines since crucible didnt make it to core. some even mirrors. i would say my friend is hugely demotivated to play poe at that point. but yeah. all this happened after tencents involvement. you might not see it and maybe that because it didnt effect you or the way you played.
yeap, i totally agree, which is why i say EHG trying to copy POE’s business model doesnt work. the people who supported ggg back then grew with ggg. where the game looked shitty but it was the best thing we had so we continued supporting them. we stuck around their shitty game but it was OUR shitty game. and we loved it. we supported ggg, and as the player base grew, so did their revenue. and in return they kept making the game better.
now POE is a mammoth. LE went up against a mammoth without the chance of growing with a player base. their player base loved them but it was much smaller, yet the expectations people had for LE’s content was huge. how can EHG make a game that looks as good as POE? how can they make it have seasonal content as rich as POE? it takes a lot of their resources. and i’ll say it again. they did a lot that was impressive. just its not enough if you’re up against POE.
true. we cannot expect that. but on the flipside, as a consumer is that our problem?
if a toymaker makes handcrafted toys and sell them at a proper rate, considering the effort spent, it can be equal or more expensive than a mass produced toy. but qualitywise and cost wise, the manufactured one wins out. this is the same with POE vs LE. i can justify LE being the way LE is as being an indie. but if LE is competing against POE, well… LE is 10 years behind. i’d rather play POE.
lol, are we talking about krafton whose ceo used chatgpt to try and weasel out of paying subnautica’s team a hefty bonus? PUBG is a huge success but i think its more of them hitting the right audience rather than a calculated business decision. i seriously dont think that purchasing EHG was a good business idea.
the way i see it, sometimes business just succeed despite their management. its not because their management is good, but because they have a good product. PUBG is a great product enjoyed by many. i dont like it but i m not the target audience. PUBG is hugely successful. but that the problem with success. sometimes with success people make bigger risks. like one of my uncles. he bought a tractor. did work. got cash. saw more work. bought another tractor. got more work. got more cash. he only saw acquisition as a good thing without realizing that the jobs he did was dwindling up. he bought a few too many tractors and suddenly he had no more projects. he got into debt because of the tractors.
ceos in top companies are not exempt from bad decisions. look at jaguar with its hilarious diversity rebranding. sony lost millions on concord.
lol true. even back in poe’s early days the mtx they had were horrible. but i bought them because thats all we could buy.
agreed. i would say LE is a good case study. it had a good vision but not enough player base to support the vision. it doesnt mean it cannot work, just it didnt work in LE’s case. TLI copied POE1/2 a huge lot, but went mobile/china first, and went cartoony. it never was a direct competition and decided to tap an untapped market. TLI being crossplay on PC was just a little added bonus.