A simple combination of modifications kills the desire to play.
Void enemies deal increased damage by 398%
+
enemies have 349% more health and damage
Do I understand correctly that the damage increases by 498%*4.49 = 2236%?
Why simultaneously increase the “damage increases” and “more damage” with the corruption level?
I will clarify my question. What’s the point of suddenly turning every mob on the map into a monster that can oneshot you?
Such a curved progression of damage to the character just knocks out of rhythm.
The “Enemies have x% more health and damage” comes from corruption and is multiplicative with all enemy modifiers.
Enemy Modifiers are increases and additive.
Corruption is something you will very slowly build up. With pretty deep shades giving ~16 Corruption, you will only get <8% more health and damage per corruption increase, so it’s a very slow proccess of building hundreds of %.
Also the specific enemy modifier you mentioned is a specific enemy enemy type modifer, which always has much higher numeric value, than generic increases.
I’ll try to explain it differently.
Firstly, it is noticeable that two mob damage multipliers are growing.
Corruption 200 +/-
increase: +200%
More: +100%
the mob beats me by 1200 hp, that’s fine.
Corruption 850 +/-
increase: +400%
More: 350%
the same mob beats me by 4500 hp
The HP pool of my character has grown from 200 corruption to 850 corruption, well, by a maximum of 30%, but not by 4 times.
Even if we consider the damage by the type of mobs inside one corruption.
Echo 1 (void mobs)
mobs deal increased damage +100%
mobs deal 350% more damage.
my character takes 1200 damage - that’s ok.
Echo 2 (void mobs)
Void mobs deal increased damage +400%
mobs deal 350% more damage.
my character takes 3000 damage. this is oneshot.
Literally for 1 modifier, the echo, which is ok, turned into unplayable.
I do agree its still a bit of a weird system but its also one that scales INFINTELY so its inventible it gets insane, also you can easily keep corruption at a single point by just doing increase and decrease nodes, or nodes that just reset timelines without corruption, it can definitely get kind of dangerous sometimes but the system still generally works and offers customizable difficulty for each build.
You can stack up to 6 modifiers in MoF.
While these two modifiers you just “stacked” make it really hard, before reaching that point your character probably already handled slightly weaker modifiers, but 3, 4, 5 or even 6 of them.
It’s not that you magically appear in a 800 corruption timeline with 0 modifiers active and then 2 echoes later the timeline is unplayable.
The monolith system does allow you to see what modifers you are getting into.
Also everything beyond 200-250 corruption already is top end difficulty, when you are talking about 800+ corruption, that is for absolute min-maxed characters.
System that do scale indefinitely will always end somewhere, for some chars it’s 300 corruption, for some 800, but it will become unbeatable.
But again, this will not come “all of the sudden”
That’s the entire point of the corruption system. It scales forever, but you aren’t meant to be able to handle high corruption. It’s a scaling difficulty bar that the player has full control over. Congratulations, you found your limit.
The absurdity is that high corruption itself is playable. Except for modifiers that increase mob damage 4 times more than others.
And the more absurd is the situation with the skipping of such modifiers.
They are needed only so that they will not be taken away.
I think get what you’re worried about, is that modifiers also scale with corruption, yeah, whatever the system is, you will get to a point is just too much and enemies one-shot you.
That’s part of the system, find a corruption level that is comfortable enough benefiting of the more item rarity.
It would be a problem by itself you you need lots of corruption to unlock things, correct me if I’m wrong, but you unlock an additional blessing choice by 200 and you unlock more drops from the Orobyss shade at 300, and that’s it.
Yup, that’s the entire point if an infinitely scaling system.
There are corruption requirements for all of the uniques that drop from the Shade on empowered. Omnis requires 200 to drop but the chance increases with corruption.
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