Alright, I’m back with some test results.
I tested Manifest Armour with unique items I have and those that are easy to observe. Here’s my conclusion based on the results:
Unique effects that are persistent (i.e., effects that are always active) seem to work on Manifest Armour.
-
- Effect: 100% of Bleed Chance Converted to Ignite Chance.
- Note: Tested with Smelter’s Might. No bleed effect observed.
-
Alchemist’s Ladle & Rainbow Edge:- Effect: +(X)% chance to Shock Ignite and Chill on Hit.
-
- Effect: (3-6)% of Current Health Drained per Second.
- Note: Manifest Armour is constantly losing health.
Unfortunately, unique effects that need to be triggered do not seem to work at all. This includes:
1. Effects that trigger under certain condition:
-
- Effect: (25-35)% Chance to gain Haste for 1 second on Hit.
- Note: No visual effect of Haste observed.
-
- Effect: You are shocked for 4 seconds when you stop moving.
- Note: Command Manifest Armour to move to a point. No visual effect of shock observed when it stopped.
2. Effects that cast a skill/spell under certain condition:
-
Alluvion:
- Effect: 100% Chance to cast Tidal Wave when you use a Melee Attack (2 second cooldown).
-
Bhuldar’s Wrath:
- Effect: 100% Chance to use Earthquake after using a Non-Channelled Movement Ability.
- Note: Tested with Dash Boots node of Manifest Armour. Nothing happens when it charges.
-
Dark Shroud of Cinders:
- Effect: +(17-25)% Chance to cast Fire Aura when hit (1 second cooldown).
-
Keeper’s Gloves:
- Effect: 10% chance to summon a swarm of bees on melee hit (8 second cooldown).
- Note: Command Manifest Armour to hit the training dummy for a while, and nothing happened.
-
Rule of the Simoon:
- Effect: +30% Chance to cast stationary fire Tornado at a nearby enemy on hit (3 second cooldown).
3. Effects that trigger every few seconds:
-
Last Steps of the Living:
- Effect: You are Chilled every 3 seconds.
- Note: No visual effect of chill observed.
-
Bulwark of the Last Abyss:
- Effect: Every 3 seconds if you are on high health you lose 25% of your current health and gain the Apocalypse buff for 3 seconds.
- Note: Tested with shield-bearer node of Manifest Armour. It did not lose ealth, and no visual effect of Apocalypse buff observed.
4. Special cases:
-
Exsanguinous:
- Effect: 20% of Current Health Lost per second. 20% of Missing Health gained as Ward per second.
- Note: Not sure why this one isn’t working. Manifest Armour did not lose any health, and I’m not seeing the unique visual effect of Exsanguinous.
TL ;DR: Unique effects that need to be triggered do not seem work on Manifest Armour. I believe this is true for Forged Weapon.