How does the forged weapons/armour mechanic work?

Alright, I’m back with some test results.
I tested Manifest Armour with unique items I have and those that are easy to observe. Here’s my conclusion based on the results:


Unique effects that are persistent (i.e., effects that are always active) seem to work on Manifest Armour.


Unfortunately, unique effects that need to be triggered do not seem to work at all. This includes:

1. Effects that trigger under certain condition:

  • :heavy_multiplication_x: Draalsting:

    • Effect: (25-35)% Chance to gain Haste for 1 second on Hit.
    • Note: No visual effect of Haste observed.
  • :heavy_multiplication_x: Stormtide:

    • Effect: You are shocked for 4 seconds when you stop moving.
    • Note: Command Manifest Armour to move to a point. No visual effect of shock observed when it stopped.

2. Effects that cast a skill/spell under certain condition:

  • :heavy_multiplication_x: Alluvion:
    • Effect: 100% Chance to cast Tidal Wave when you use a Melee Attack (2 second cooldown).
  • :heavy_multiplication_x: Bhuldar’s Wrath:
    • Effect: 100% Chance to use Earthquake after using a Non-Channelled Movement Ability.
    • Note: Tested with Dash Boots node of Manifest Armour. Nothing happens when it charges.
  • :heavy_multiplication_x: Dark Shroud of Cinders:
    • Effect: +(17-25)% Chance to cast Fire Aura when hit (1 second cooldown).
  • :heavy_multiplication_x: Keeper’s Gloves:
    • Effect: 10% chance to summon a swarm of bees on melee hit (8 second cooldown).
    • Note: Command Manifest Armour to hit the training dummy for a while, and nothing happened.
  • :heavy_multiplication_x: Rule of the Simoon:
    • Effect: +30% Chance to cast stationary fire Tornado at a nearby enemy on hit (3 second cooldown).

3. Effects that trigger every few seconds:

  • :heavy_multiplication_x: Last Steps of the Living:
    • Effect: You are Chilled every 3 seconds.
    • Note: No visual effect of chill observed.
  • :heavy_multiplication_x: Bulwark of the Last Abyss:
    • Effect: Every 3 seconds if you are on high health you lose 25% of your current health and gain the Apocalypse buff for 3 seconds.
    • Note: Tested with shield-bearer node of Manifest Armour. It did not lose ealth, and no visual effect of Apocalypse buff observed.

4. Special cases:

  • :heavy_multiplication_x: Exsanguinous:
    • Effect: 20% of Current Health Lost per second. 20% of Missing Health gained as Ward per second.
    • Note: Not sure why this one isn’t working. Manifest Armour did not lose any health, and I’m not seeing the unique visual effect of Exsanguinous.

TL ;DR: Unique effects that need to be triggered do not seem work on Manifest Armour. I believe this is true for Forged Weapon.

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