How Does Hit Table in LE Work? Dodge, No Damage, Parry (Avoidance Cap)

With the addition of more Parry items. The new Uniques having Chance to receive 0 damage. Do we have any EHG response on the current hit table?

Hit Table - Order in which attacks are processed and calculations of mitigation/avoidance

In some games the Hit tables are an incoming hit rolls to be Dodge/Parried then if they miss it now rolls if the attack will be blocked.

In Classic WoW you can become unhittable on the Hit Table meaning Dodge/Parry/Block are additive and ALL incoming hits will either be dodged, parried or blocked when you have enough.

So where we at in Last Epoch?? Does an incoming hit calculate each avoidance then move onto the next and what avoidance is calculated first? Or do some of them stack up like Dodge/Parry or the New mechanic of taking 0 damage?

I could see Dodge/Parry being lumped together and additive meaning if you have 15% parry and 30% dodge you have 45% to avoid ALL incoming hits.

If you are wearing the 2 new uniques and have 20% chance to take 0 damage and have 80% chance to dodge are you avoidance capped/immune to all incoming Hits and now only Aoe will get by?

This isn’t something that can be tested and not sure if EHG ever posted an actual Hit table.

Parry still counts as “been hit”, so it could not be lumped together with Dodge.
It’s more like Block with 100% hit damage mitigation.

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Dodge & presumably parry should be calculated first (so that if you succeed & don’t get hit then nothing else needs to be done), it would make sence for the “you take 0 damage” effects to happen next then since everything else is multiplicative DR, the order is irrelevant.

No, since those are different things, you should be able to fail both a 20% roll (likely to happen) & an 80% roll (albeit this one is unlikely) & you’d still take damage.

Plus AoE isn’t a damage type, but DoTs are, so even if you had 100% chance to dodge (eg, from a Silver Shroud proc), you’d still be “hit”/affected by a DoT.

Oh interesting, in other games It’s not a hit since you fully avoid a hit. Where block you are taking a hit and receiving damage. So parry is considered avoidance and not mitigation in those games.

So would it be additive with block? 80% block and 20% parry equals 100% of either a Block or Parry?

These are the types of questions that keep me up at night. I love knowing all the lil details they are important in build creation.

My understanding would be dodge happens first, then chance to ignore damage, then parry, and finally block.
As stated above parry works like block but with 100% hit damage reduction. You still will have damage over time effects applied by parried attacks.

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