How do YOU plan to break multiplayer?

Oh I get it now. My bad

well i will say that if ailments stack across party members running a full team of one type of ailment would probably be pretty beastly. I mean just imagine with the way stacking is infinite.

I’m interested in how well things will scale with multiple sources of defenses, since they’re not going to ramp up the enemy damage with multiple party members.

Yeah, we need nodes for that, ideally on the Sentinel & Acolyte. It’d bring a new meaning to “taking one for the team”, if you die & someone else gets a massive dps/defensive/etc buff.

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