How do people feel about +level to skill affixes

So I am not sure I’ve seen much feedback or discussions about this topic. But how do people feel about +level to skill affixes that have been introduced this patch?

Personally, I don’t quite have fully formed thoughts on them hence why I am discussing this in General instead of Feedback. But my general impression is that I don’t quite like them based on how they currently work in the game.

The first thing is that because +skill basically gives you points in the respective skill trees, they fundamentally work quite differently from +skills in say D2 or POE. In those games, +skill is straightforward - the skill itself does the same thing but is scaled more powerfully. So it is very easy to appreciate the value of +skill in those games, even if there is still a need to figure whether +skill or other scaling mechanism is a better multiplier at any given point of me investing into a skill.

My problem with LE’s +skill is that I feel like I need to juggle in my mind, how my level 20 skill tree look, as well as understand the skill tree completely (in terms of branching options) to get a grasp of how useful +skill might be.

Further, while I understand the devs’ explanation of how skill points are taken off the skill tree as one unequip +skill items, I also find that mechanism unintuitive and unwieldy. As such, I have been shying away from considering these affixes, unless they come recommended by someone who had thought through the value proposition of +skill for the specific build I am playing.

I am really curious to hear what others who might have experimented more with +skill affixes think about the current implementation.

1 Like

The only Problem I have with the +Level to skill affixes is the balance to breakpoints between tier 1 and tier 7

Instead of:
Tier 1 +1 Level
Tier 5 +2 Level
Tier 6 +3 Level
Tier 7 +4 Level

Where your breakpoints are 4 Tiers then 1 Tier 1 Tier

It should Be
Tier 1 +1 Level
Tier 4 +2 Level
Tier 6 +3 Level
Tier 7 +4 Level

Where your breakpoints are 3 Tiers then 2 Tier Then 1 Tier

Other than that i think there amazing, especially when you find +1 during the campaign

2 Likes

So if I’m understanding this right, it’s basically because +1 basically accelerate your skill development and allow you to hit the key nodes “1 level earlier” during early leveling. For sure this is great, but campaign goes by quickly enough that it doesnt feel like it is much of a game changer from my perspective?

But I am curious about your thoughts on them in the endgame though, when we’re basically looking at 20+1/2/3/4; do you see +skills generally being desirable across the board? Do you think it is easy for people to get a feel of how useful +skill is depending on how they had built their skill trees?

When Leveling a character, your first open a skill tree and you go oh WOW there’s so much to try, yet at level say 15 you only have 6/7 points to spend, So it feels really good finding a +1 level. Not because it accelerates the skill development, but purely because I know get to test something sooner! It creates a small dopamine rush.

I’ve yet to use any +3/+4 levels to a skill but they are indeed powerful IF you know how to utilize them efficiently.

However so far in my experience, going from +20 to +21/22 is really negligble in the fact it doesnt really change gameplay much. Your usually just looking at a little MORE damage.

The way skill trees are designed, almost anyway you plan on playing the skill is accomplished in under 15 levels.

For +Levels to truely be utilized in a OMGAWD i can finally do this… i think there needs to be some extremely powerful nodes/skill changing nodes that are locked behind 20 Points in a tree, but that completely changes how skill trees are currently implement so its just a personal Want.

I think they get how easy they are to use, but i think they also quickly realize its not as powerful as one might first be led to believe.

They look powerful when your skills levels are 1-15 but after you hit level 20 with skill level, going 21/22 just isnt… as much of a dopamine rush as the first 10 levels were.

2 Likes

I like them, and think hard +X to specific specializations would be better for loot diversity.

Plusses on skill/spell specializations specifically over generic

1 Like

you mean like specific nodes within a skill tree?

I’d really like to see skills scale with different powers instead of with stats. And for this to make skills that get above level 20 Much more impactful for each level past they go!

Example

Sorcerer Skill Meteor:

3 Options are:
Each level increases % Added Effectiveness for the skill (+1% at level 1 - +100% at Level 20,)
Each level increases % Increased area (+1% at level 1 - +100% at Level 20)
Each level increases # of Meteors that fall (1 at level 1 - 5 at level 20)

These would be way more impactful than: 4% damage per INT and they can scale to be more meaningful at higher levels since 4% at level 90 is literally nothing…

At level 21 (10% Increased effect)
at level 22 (25% Increased effect)
at level 23 (50% Increased effect)
at level 24 (100% Increased effect)

Using the above stats (obviously balance if implemented) meteor would get the following boost compared to what its like right now

Right now Level 1 = 600% Added Damage Effectiveness
If passive idea added now Level 1 = 601% Added Damage Effectiveness

Right now Level 10 = 600% Added Damage Effectiveness
If passive idea added now Level 10 = 640% Added Damage Effectiveness

Right now Level 20 = 600% Added Damage Effectiveness
If passive idea added now Level 20 = 700% Added Damage Effectiveness

Right now Level 24 = 600% Added Damage Effectiveness
If passive idea added now Level 24 = 800% Added Damage Effectiveness

Just off the top random idea to get ride of the stat scaling that i dont enjoy
Ideas? thoughts?

2 Likes

i think it depends on:

  • the item slot the wanted +x to skill affix can roll on, maybe there is a unique thats way better, maybe the affix can only roll on chest so maybe a T5 or exalted class specific affix is way better
  • insane luck bc getting an exalted item with acceptable base and usefull other affixes is too much rng for my taste (and reasons boardman21 already pointed out)

as i first read the announcement for the +x to skill affix feature i was really hyped about it, but now its something like “meh”. thanks for bringing up this discussion!

Yea Exactly this.

I like @boardman21 idea of +skill scaling some baseline effectiveness of the skill. I find that more intuitive and more inline with what I expect from +skills.

1 Like

I like the current implementation. +skill affixes also come with secondary stats that benefit not only that skill, but others as well.

Its situational. Some skills benefit more offensively, some have better utility… It depends on your build whether it’s a. advantage or not. And that’s great.

I’m glad that is is not the ultimate op affix that is mandatory in every build/piece of gear.

It’s exactly where it should be. It offers an opportunity and nobody gimps his build by using or not using it.

1 Like

I found a double T5 rogue chest with a +2 shadow cascade and a +2 to shift. I tried it for a bit but it was not performing as well as a +2 Shadow cascade with T5 Increased damage per active Shadow with Shadow Cascade. I think it’s a situational and personal preference.

I think that Boardman’s idea of a skill locked behind T6, not T5 would be cool. You have to do the hunting to find that and that would be not-tradeable.

so no incentive to go to T5 on this affix ? it would lose all coherence with the itemization in this game.

2 Likes

I quite like it.
I also like that during the campaign, it forces you to make significant choices. When you find an item with a +1, you could consider using it and removing a slightly more powerful item, in order to get this new advantage.
I agree with the breakpoint issue, it feels bad to wait for T5 to get the +2 but there should be incentive to get to T5 though.
During the campaign a +1 item can be game changing (even more if it drops early), but in endgame or at hight skill levels it really depends on the skill. Some skills are almost at full power with 12 points while some others could easily use 22.
In summary, I’m happy with the system, I find it helpful during early leveling and a bit less consistent in endgame.

1 Like

Interesting. So from your perspective, the inconsistency in endgame viability is actually a positive thing?

No. Maybe I was unclear, sorry. There may be exceptions, but any inconsistency is a negative thing in my opinion.

Ok. Then we’re on the same page though.

I also agree as it is, it is helpful during early leveling but very unintuitive/inconsistent in the endgame (and heavily dependent on both your version of the skill tree as well as how the overall skill tree is laid out).

Weighing the pros and cons this way, I came to the conclusion that the current implementation is not ideal; because we spend very little time in the early leveling, and while useful, is not really that much of a deal. On the other hand, the fact that it is so inconsistent as a desirable mod in endgame made it terrible imo. But you seem to value its early game usefulness more?

It can boost your progress in early game, but not for very long because at that moment skills get points rather quickly. Maybe I overvalue it, maybe it feels more useful than it really is. It’s sometimes difficult to tell apart feeling and reality. :wink:
That may be because in early leveling, there are some nodes that you want to grab as soon as possible. ^^

There is an incentive to go tier 5… Every +level is a hybrid affix. Getting that tier is an increase in power.

All of them, sure? If so I agree, it’s a very good incentive for T5.

Hey there…

I have been thinking about this exact thing recently while trying to min-max characters and test out way out theorcrafting…

TLDR; imho, the +level affixes are not as good as I had expected when they were announced. They have a widely disparate impact depending on the skills they are used on. The secondary stat is sometimes a more interesting upgrade.

I am of the opinion that the +level affixes need more love and attention.

Firstly, I am not sure about the currrent tier scaling (similar to @Boardman21 above). No idea what it should be as it could potentially make a skill OP but something doesnt “feel” right when comparing it to normal affixes scaling. I also do not think that the scaling should be the same for all +level affixes - see below

Secondly, and probably more importantly for me, the +level affixes seem to have a widely different impact depending on the skills used… For example, I have found that a +2 level to the already powerful Rive melee skill can rapidly make it seriously overpowered and is worth the effort to find/use… When the same +2 for another skill is barely noticed as it still cannot get you to that outlying node that would really make a difference… This is obviously a balance issue but it does make me favour certain +lvl affixes and totally ignore others…

Thirdly, as mentioned above, sometimes the secondary stat has more of an impact across more than just the +leveld skill itself… It almost seems like the secondary stat, at times, is worth more depending the skill…

By comparison, I love the +level to types of skills (rather than individual skills) that are on Uniques… I find these much more appealing. The Invoker set, Wings of argentus, Draalsting… Omnividence etc…

1 Like