How do people enjoy Cycles/Seasons?

Except you can play all the content in Legacy when it’s released so there is absolutely no FOMO/psychological manipulation going on (at the moment, may change, nobody knows) in LE.

It does feel like you’re simplifying things a bit too much, to the point where all skills are identical & I’d refer you to your previous comment about kerping things realistic/reasonable otherwise there’s no point in having a conversation.

Nah, that’s just a numerical buff to the spectres, you’ll go from zoom zoom to zoom zoom. No change in play style.

So, use rate, nothing more? You’re still spamming the same skill.

Also use rate, nothing more.

Which is already there since you can chat in MP in GD/TQ already.

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That’s just my thought process behind it, not how it’s perceived. I just need to break down things into the smallest possible bits and build up from there to gain understanding. Otherwise I tend to miss aspects that can be rather important.

Just a ‘me’ thing.
It helps with understanding in general though, things are surprisingly similar… and how those similarities are combined tends to create entirely different perceptions.

To address them:
Numerical changes can lead to changes in play-style. It’s a non-direct influence. For the spectres it means focusing on groups rather then strong rares and then zooming. Without it’s more tactical to ensure they stay alive and you as well.
But overall yes.

Combat focus adding DoT is use rate, absolutely.
CC is kinda weird though, because you keep everything the same, but it’s a defensive measure which allows a change in play-style itself.

Ancient Waystones does cause those things to even become possible because the cost can be quite high. So it actively allows alterations to the build in a substantial manner. Unless we define use-rate of ‘0’ as a viable value :stuck_out_tongue:

It’s not the same thing having a chat that broadcasts to the 1-3 clients you’re playing with and having a centralized server handling communications for 5k+ people.

It’s not that it would be hard to do. It’s just that it’s not worth doing when you have tools that already do it just fine for the few people that care about it.

It would be like implementing a graph in the game menu that shows how many people are playing the game at any given time. It wouldn’t be hard to do. But it wouldn’t be worth the effort of doing it when you already have tools (steamdb and steamcharts) that do the same thing for the few people that care about it.

Plus, like I mentioned, there’s the issue of them deciding to drop the game forever. Right now it would change absolutely nothing to the game, whereas adding these features would cause an “incomplete” experience when they do.

You could say the same about chat in an MMO or aRPG though. You can’t organise anything complex in chat like boss mechanics so if you’re doing that then you’re in voice comms so why bother having chat servers when you could just use discord?

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Because MMOs or live service games are inherently multiplayer in nature and so should have social features built into the game.
GD is inherently a single player game that allows direct connections. Not the same thing.

It’s like saying that I can play Portal 2 in co-op, so Valve should create an in-game chat so I can talk to everyone that’s playing Portal 2.
Or any similar game.

Different products, different expectations.

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The discussion shifted from the ‘should’ to the ‘can reliably and easily do it’.

Which we should - hah :stuck_out_tongue: - be able to agree on that it’s not a large thing to implement.
Functionality? Extremely little.
Ease of creation? Also very little.
Worth the effort? Still ‘nah’ :stuck_out_tongue:

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Sure, but the question is why do MMO’s get chat when they could use discord. And the answer is that in inherently multiplayer games where you interact with other people frequently it’s worth adding (and maybe even voice chat, like some games add), whereas in inherently single player ones it isn’t.

So adding a chat to GD isn’t that hard. Nor would it be hard to add one to minesweeper. But it’s definitely not worth it for those games. Not only because it brings just a small benefit to the game and only for a few people, but also because when support for the game ends, having MP features that no longer work feels different to a player than a game that is still 100% functional.

But if LE didn’t have chat, then it would absolutely be worth adding it to the game.
Like I said, different products, different expectations.

For me, it has always been about the journey and trying out different build :wink:
1200 hours in, I’ve not even killed Aberroth once :stuck_out_tongue: