As I said, that’s just a bonus. You should be glad they gave you that at all. It makes it so that you can at least get the blessing you want at base value so you can get your build going faster.
Before you had to do Spirits of Fire lots of times before you finally landed that minion damage blessing. Now you can do it once while unlocking empowered and immediately respec for it, rather than having to use one fo the 3 useless blessings that happened to roll for you.
So you still have to farm Spirits of Fire lots of times to increase that value but in 1.0 you had 0% minion damage and now you have 40% minion damage as a base.
Overall, no downsides to it.
Why would you get them at their higher version? If you did, then you wouldn’t have an incentive to run other timelines, when that’s clearly something they’re trying to make you do.
After some time you’d have all blessings at max value and you’d get them all on new alts without even needing to do empowered monos at all. It would be one less thing to chase, thus immensively reducing player retention.
Not to mention that once we get more mechanics to play around with, this would simply make you ignore monos completely while still getting the full benefits of maxxed blessings.
What you’re proposing is something like D3’s paragon where an alt immediately has has the full benefits of your main char. It was yet another reason why I never had alts in D3, because it’s not fun to immediately have everything handed to you.
And one of the things EHG does well is to incentivize you create alts, which this change would defeat.
So, in short: the way it is now is an incentive to make alts. You’re sure you’ll get the blessings you need at a base value at least, which you can then later improve if you want.
If they gave you the highest value it would actually detract from making alts because there would be no chase. There would be no watching the build grow. Or there would be less of it.
Personally, I feel that it would be one step too close to D3 and would detract from the game overall.
Maybe , maybe not , the base game aka legacy shouldn’t be a massive time sink for things one has already achieved if you want the endless grind loop play the cycle .
But for those wanting to just play builds and gain unlocks they’ve previously achieved it should be allowed to have access on legacy account wide.
Some people have Jobs , also kids, and can play casually or slightly more then casual while other people with endless time and less responsibilities can just join cycle and grind for the blessings all over again .
Im happy with just having access to the minimum but I’d be also happy with having access to all because just to achieve the best roll on each blessing in each timeline in itself would be a huge achievement and take alot of time in itself.
So to have that loop be forever for a legacy game mode when people usually would play legacy to have access to all there previous loot and achievements doesn’t appeal to casual-above casual player, only to the 1-5% .
Just my view and only my opinion.
Regardless I’ll keep playing happily.
Just would be a greater qol if they allowed me grind the perfect blessing in each mono and then be finished with it on my legacy plays .
Yes, that is a totally fair point.
I also play more casually due to time constraints, but I have no issue with it being the way it is now.
Ultimately, it’s a design choice that fits in with LE’s game identity.
Maybe it will be changed in the future, when we get more and more endgame mechanics to choose from and we don’t want to feel like we have to do monoliths as much. Or maybe when that happens we’ll get more alternative ways of increasing the blessings.
But for now, I think this is a good change and is good the way it is. Of course, you don’t have to agree
It should also be noted that this change is better for altholics that tend not to push too much for each character, where being “good enough” is… well, good enough. Min-maxxers that like to push and perfect all aspects of the build would certainly benefit more from saving account-wide rolls.
Ya i honestly don’t have the urge to play cycle even when the year is done with all cycles going core lol
By that time the new monster hunter game should be out or close to it .
It is not mentionned anywhere but if I play HC and I unblocked many blessings (empowered included) but then I die.
Can I use those blessings on my alts?
It doesn’t seem to be the case which doesn’t seems really fair to me.
I wouldn’t be allowed to benefit this new feature Just because I died in HC before in leveling an alt…
I went on discord to ask Mike about this. This was his answer:
“What is supposed to happen is both. Currently technically they are saved in HC but due to a bug (which we have a fix waiting in the wings for) no HC characters can use blessings from other characters. HC blessings shifting to SC when the HC character dies is what I’m working on now”
Important to note, the fix that is coming is retroactive so all the blessings from previously dead HC characters will be available on new HC characters.