I don’t know, the argument in this post sounds more like “itemisation & crafting suck so lets add a very very rare item so that only the super hardcore players get to have a reasonable chance of crafting a BiS item”. Given your desired rarity for it, it will be too rare to help with your stated problem of “no BiS upgrades on MG”. This is always the problem with “just make it super rare” as an argument for something proposed to fix a problem.
They’re currently making a re-run of the league, it’s a reset. So no, not 4 months, it’s just ‘Settlers 2’ since they wanted to focus purely on today’s PoE 2 release.
To be precise it was a month ago it was reset, the market there is a month old, also the market is substantially decreased currently as there was only a 31k peak for the reset compared to the usual numbers.
My initial argument was that a 2 week HC league in PoE has more available gear in the market which is crafted and high-end then LE has ‘ok-ish’ end-game gear after a multitude of time. Which upholds still… 30k and you can find several viable top-tier items after all. And I even used Legacy in LE to provide the examples to push it further into the favor of LE, while staying away from actual ‘optimal’ affix combinations which is also in favor of LE, while also mentioning nothing of roll-ranges, which is also in favor of LE…
Maybe I should start with the harsh ones and ease downwards from there next time.
No, I were expecting it to at least function for top-end nonetheless, as that part should recuperate after a while. Not to speak of once more… taking measures from legacy, which should’ve recovered by now even if ‘only’ 2k people are in there for example. Hasn’t though.
It’s always the same excuse ‘but it had a dupe’. The market is at the core broken, always was, without major changes will stay that way as well. Nothing to change with that. Combined with how itemization works it’s a sorry sight simply.
Which… no, it doesn’t. It’s a major aspect of the itemization which is supposed to enhance the combat aspects. Because PoE’s combat at the higher end is very good still, it offers a high amount of challenges and the moment-to-moment gameplay is varied (A bit too much even in my eyes, given a map which is a ‘breeze’ can turn into a one-shot situation with a single mob).
In LE this simply isn’t the case. If I enter a monolith at a specific corruption level then I won’t die if I have my character accordingly set up. Period. And I’m not one of the best players out there, not even remotely, mediocre at best. I tend to die regularly in PoE as it makes you push for the limit… in LE I yawn away by now as… there is no reason to push further, it’ll just reduce efficiency, pushing beyond comfortable means is punished and not rewarded.
Yes Basically.
It’s a long-term goal after all, something which LE lacks at the moment. It’s - for a vast majority - not interesting to solely play the gamba machine, distinct visible goals to move towards and which can be expected to happen are important.
For this a deterministic mechanic would be improving the situation.
As for the rarity… that’s a given it needs to be very rare. If it’s common, uncommon or even ‘normally’ rare then the sheer power it provides (making a item which can’t be crafted able to be crafted again) would inherently break the whole progression system from one second to the other. Nothing outside of exalted items which lean close to perfection would have value in this case… as you can deterministically push it there, and the number of tries needed to achieve that are sub 100.
So the solution is to make it very very rare, an item which is inherently a ‘chase item’ by itself, just as a currency. Not so rare that nearly nobody would ever see it (the mirror in PoE, which is fitting for the power level in rarity) but so rare it won’t ever be in stock in the forge. If you can stock up on them then they’re too common and trivialize the whole progression.
And now as the follow-up to that… even if it’s changed to only allow improving the FP of an item above 0 FP it would still cause the same issues, and more frustration actually since mishaps would be more common. Yes, the prevalence could be increased (since you need maximum FP cost + 1 for save usage) but still lead to the exact same outcome. Which is why I’m saying it offering 1 FP is enough, without extra limitations on top, and hence significantly rare to not break the progression. Hence a top-tier crafting item which is something to strive for as you can reasonably create any item with a T7 affix and 3 ‘optimal’ T5 affixes and even progress into creating a sealed T5 affix on top of that over time with effort. That’s simply not a choice, the itemization system’s reasonably progression rate ends latest after 100 hours of invested play-time into a character, it even ends often before reaching level 100 before it goes into pure RNG-hell.
Are you new to PoE? The reset is a parallel event. The old Settlers league is still running in SC and HC, which is where I searched everything. So my searches were on the 4+ month league.
Why would a market with just 2k people cater high end items? Any trade works if there are enough people farming it. If there are only 2k people selling (and buying, let’s not forget), it’s not likely that you’ll have that many items available. 2k people trading for 10 month is the same as 20k people trading for 1 month. So it’s not expected to be any better than PoE HC market.
You can spend the whole league basically just crafting (after the initial couple days to generate currency to start). You’ll end up with lots of currency and can buy/make all the BiS gear for your build, even if you never fight another mob.
You can spend the whole league basically just trading (after the initial couple days to generate currency to start). You’ll end up with lots of currency and can buy all the BiS gear for your build, even if you never fight another mob.
If you spend the whole league only fighting mob, you won’t ever get BiS gear. You won’t even get mediocre gear.
Se yeah, crafting/trading is the #1 system in PoE, even over combat.
Wait… I thought they did it as a special re-run this time? Ok, that’s different then.
My bad there.
Because they had 10 months of time for it already, that’s substantial. Even in PoE 1.0 we saw high-end items fairly regularly, up to the point where they were mirror worthy since the rolls were perfect.
And that was back when you got basically no exalted orbs and had a very straightforward method of crafting only that relied fully on brute-forcing it.
That for example doesn’t hold true. Long-term players play in the top-end of the content. This content drops substantially more rarity items, hence more exalted items which relay over to a higher supply then demand situation, especially so given that the characters played tend to be leaning further towards the level 100 spectrum and hence also have high-end gear already, which reduces the demand for everything below but increases supply accordingly.
But we don’t see that represented all too well. What we can see is that top-end unique items with LP are sold out (expected) since they’re demanded highly, but for exalted items the situation should be the other way around for everything that’s below the max.
Yes, you can. Trading is very powerful, agreed. Crafting itself though is highly reliant on the current state of the market as well as very volatile, even with surefire recipes (which quite a lot exist of by now). Still powerful but you overestimate it.
Especially given that you have a turnover rate in crafting, you invest currency to get currency, and that is a fairly high rate there for the investment and a trickle for sales before it’s set up. Needs quite in-depth knowledge. But there’s also a lot of options to set yourself up to win right away, niches which barely anyone fills.
And:
Is absolute nonsense, beyond realistic.
Spend 100 hours in the game, know what you do and you’ll be post Maven content easily while also having gear most people can only dream about, with minimal trading. Give it 200 hours SSF and you can achieve the same with crafting knowledge while knowing what you do.
You make 10 divines per hour with knowledge of how you farm and a mediocre build. Every experienced player can easily farm up a Mageblood each single league without issue given the relevant time investment is there. And there’s a myriad of ways to achieve that as well, be it bossing or braindead mapping with the according league mechanics and juiced maps. Some of those methods are PC-melting but not overly hard to do with a half-way tanky character, as a mediocre player.
Not necessarily. Many long-term players are altoholics and don’t push content, like myself. Granted that I’ve had a lot of work lately and haven’t found much time to play, but I still haven’t killed Aby. I don’t expect I will any time soon either, since the investment required to reach that level means that I will simply get bored and make a new character again.
Not only that, it’s quite likely that long term players are mostly CoF, since being CoF for many characters for a long time is more beneficial than MG.
And, to finish off, you can say the same thing about HC. Players that default to HC tend to be in the top-end content. So 20k players in HC will likely contribute more to the market than 20k players in SC.
Given all that, there is no reasonable expectation for LE’s MG to be in any way superior or even equal to PoE’s HC market. It would definitely change if the number of players were to increase significantly and then you could make your comparisons fairly.
But as it is, you’re comparing apples to oranges and trying to make lemonade out of it.
Ah see? Minimal trading. You learn crafting. You just can’t get that gear without them. You can’t rely on drops alone. Ever.
In PoE, without a single craft or trade, your gear will be total crap. Especially in terms of sockets.
In LE, without a single craft or trade, your gear will be mediocre to halfway decent.
I don’t know about that. It kinda resembles my own experience with PoE.
I have way more hours in PoE than I care to admit but in almost 2k hours I never had a single build with BiS gear (well maybe some kind of not so rare unique that was build enabling). No mageblood, no headhunter and no other of the very rare uniques that can drop. Just fyi I only play leagues in PoE so no legacy progression.
I don’t like trade. I once bought a build enabling unique (don’t remember the build) and that was it.
I almost always hit a hard wall at red maps. At that point - for my level of knowledge only acquired by playing the game without guides - I have never killed Sirius, Maven or an ueber boss. Shaper and Elder went down at some point, though, as well as Exarch and the World Eater (was that his name?).
Most of the time I quit because my builds simply aren’t strong enough to do the content comfortably. I can still progress but it feels like it takes ages and till now I always gave up before collecting enough of the fragments/invitations or whatever they are called for Maven/Sirius. This is also the point where I stop leveling most of the time because I die too much.
My perceived main reasons for this happening is the chance of getting the uniques you need for the build and my inability to get enough crafting currency. The exchange with settlers helped a lot in that regard. Still not enough for me though. I guess this makes me a “bad” player since I’m missing the knowledge required to deal with this without using trade.
That is also why I’m very pleased to see that in PoE2 crafting mats will drop a lot more.
In LE reaching and killing Abby is just so, so much smoother. Well, also a lot easier. With the reset I tried out MG (and I still think trading in itself in games like LE/poe takes the fun out of the game) and while I agree that you can’t simply buy the top end stuff (I was suprised at how little is actually offered that is really, really good) there is rarely a shortage of top tier crafting options. At least for exalts you intend to slam. Pure T7 exalts on a good base with a T7 mod you can craft into your perfect BiS item tend to be rare and aren’t always there (but they do show up).
I haven’t played too much of the reset (1 level 99 char and 1 lvl 90 char) but I managed to buy/craft 2 perfect 4LP poison rings (the low level unique), a 3LP Falcon Fists with T7 Attack Speed and double Health including Hybrid health, a almost perfect 2LP Titan heart with T7 on my main skill and T6 Vitality (instead of health), a very good 3LP Poison Spear (the one with the locusts), a good 1LP Omen of Thunder, a good 3LP Coral Aegis (just one mod off and T6), a good T7 skill relic for my thunder totem shaman, a very good LP3 Bleeding Heart and a few more items I can’t recall. Some Tiers may be off a bit since I don’t care to check right now, but the sentiment is clear. Maybe I was lucky it is kinda working. At least when buying for crafting/slamming.
To get into that. Yes, there’s a good chunk of people playing alts. Albeit the amount of gear provided from content automatically outpaces the personal demand, this should cause a increase in availability on the market over time in general. Which is hard to see though as the crafting mechanic and lack of re-selling causes those to often vanish and be gone for good. Failed crafts which are ‘decent’ can’t be put back into MG after all.
Also MG and CoF being spread is roughly half was said, albeit by now I imagine CoF having more people since MG is… a mess. Still one. The gold simply doesn’t function, never did, never will in the current form. Wonderful 1 bil prices, hurray for anyone trying to afford it without intensive trading beforehand to build up to it. And ‘cheap’ potential good items are still never below 20 mil in Legacy. That’s a lot if you play normally… just imagine how many people played how many hours to farm that amount together so a single item can be bought. Accumulated value is insane in LE.
As for the HC comment: That’s not remotely true. HC has a high turnover rate because when you die in HC a full set of equipment is ‘gone’ and needs to be recovered. hence the supply/demand is entirely different. Less people reach the high-end content which reduces supply… and deaths cause demand to ramp up massively.
I would argue that even with similar player numbers LE’s market will be sub-par to PoE’s still.
Umh… yes?
Your point? Crafting is an integral aspect of the itemization system in PoE, I actively mentioned that even? I don’t know what you want to tell me with that.
That’s a pure knowledge issue, or a skill issue. PoE does a bad job in providing information properly. But T16 is easy to achieve, juicing maps from there is not far off. Farming on lower maps is also viable for many methods, so even in T10 you can get massive amounts of currency when testing out the variety of available content a bit, only needing to farm up the bonus objectives from maps to get the Atlas passives.
PoE is a high-knowledge based game. If you want to progress in it you at least look up methods to do so since the options are myriad in the game and it’s simply impossible to find them out as an individual without extensive pre-knowledge or testing. The more knowledge you have the easier the game becomes and the more you manage to see just how easy the actual progression can be (if it would be properly conveyed, which it isn’t).
We don’t know that, we only know they’ll be available earlier, we have no clue about the scaling for the drop-rate yet.
Reaching yes, killing no. Unless you have a fairly decent build - which is hard to achieve depending on class and skills - the fight is quite hard. Far harder then uber-elder in PoE nowadays, or the ‘basic’ Maven fight… outside of the memory mechanic which for some reason people simply can’t handle.
Yeah… but that is exactly the issue I’m talking about with itemization in LE.
What was the goal of the LP system? It was to raise the quality of low-level uniques up so they have a use-case and aren’t utterly avoided, becoming actually viable options for some builds. With the more rare uniques getting the system to improve a build-defining piece of gear even further potentially.
What did it do? Exalted items are really rare now. Since the right affixes dropping on a garbage base which is utterly and entirely useless it turned out that often slapping those on a unique is instead the simpler option. Not as strong as an exalted item on a good base would be… but better then the crap you otherwise got.
This showcases there is an issue with the item-drop system itself. Since LP came out it has been simply hidden, it didn’t ‘solve’ the problem, it just covered it up. It’s like using nail polish to cover a scratch at the paintjob of a car… sure, you won’t see something has happened but your chassis will nonetheless rust away underneath. Nice outside, crap inside.
You disagreed with me that crafting is the single most important system in PoE, even over combat. And yet you can do almost everything via crafting/trading alone and you can’t do most things via combat alone without requiring crafting/trading.
The main focus of PoE is and always was crafting and trading. Every single league has mechanics that further this.
In LE, though, combat and builds are the main focus and crafting/trading is a tool, nothing more.
Which is why you can SSF the game in LE to empowered monos without a single craft or trade, but you can’t do the same in PoE. Without at least crafting sockets (not even talking about affixes) you likely won’t even finish the campaign, let alone red maps.
Now, I want to clarify that I’m not arguing that there aren’t issues with either trading or itemization in LE. Just that your arguments aren’t valid regarding the comparison of trade because LE doesn’t have enough playerbase to figure out exactly how trade works in the long run.
Yes, because it isn’t? It’s a major auxiliary system to the whole itemization aspect of the game.
It has become more and more to the forefront since it was detached from the drop-system to a large degree, hence providing decent items through drops at times… but bases being rare and provided through it.
It’s like saying ‘See? The most important system in PoE is that enemies take damage! Because otherwise you wouldn’t get loot!’ It is a important system, absolutely! But not the most important one. Crafting is together with the base-drops and the quite well-done drop-rate from specific content a whole. Leave any of those aspects out and the system simply topples down.
Elder/Shaper influence enforced base-drops.
The Atlas rework with the Atlas specific bases enforced base-drops.
The Conqueror Update enforced base-drops as well.
Heist introduced a good variety of drop-only items.
Delve has specific loot-only affixes.
Incursion as loot-only affixes.
Yes, not every single league does introduce new drop-mechanics… but quite a few do, it’s as important as crafting. Nothing to craft without proper bases and interesting rare modifiers. Something which LE will likely bring over time, too early yet though.
Hard to trade in SSF… it’s… SSF.
And you can absolutely and without any issues finish the campaign without touching a single currency item. I actually do that most of the time. Crafting in the campaign is convenience. At best the benchcrafts are used commonly because it’s a quick and easy fix for missing stuff.
In comparison in LE you can also finish the campaign without touching crafting… but the vast majority of item power is locked behind it. Not doing it is very detrimental to your progression as a first character.
Well, that’s fair. Doesn’t matter which way the issues with itemization are seen, as long as they are seen.
You seem to miss my point. In PoE you can spend the whole league crafting/trading without engaging in any endgame systems and you’ll suceed and have super giga chad gear when you’re done and finally decide to actually play the game.
But if all you want is to fight mobs and grab loot, you can’t. You 100% are forced to craft and/or trade. It’s integral to your success in the game and you can’t even reach red maps (which we could say is the equivalent of empowered monos) without it.
So if you can reach success without engaging in combat in endgame systems, but you can’t do the same without engaging in crafting, crafting is definitely the single most important aspect of PoE. Or trading if you don’t want to craft. However much you want to twist that, that fact remains true.
And yet, as I mentioned, without crafting on those drops you can’t succeed. You can’t even reach endgame. But without those proper bases, you can still craft something that will let you do red maps, at least.
So no, drops aren’t as important as crafting. Much like I said above, if you can succeed with just one and not the other, then one is a lot more important than the other.
Really? No chromes or jewellers? You rely simply on drops giving you the sockets you need? And you can reach red maps with those? I find that very hard to believe.
I very rarely craft anything on any character before reaching empowered monos. It’s not hard to do because the drops in LE are easy to get as a baseline for it.
The difference is that getting drop-exclusive gear to make your build functional for the low end of endgame (100c empowered monos in LE or red maps in PoE) is vastly different in both games. In LE it’s quite easy (with top end gear being much harder) and in PoE it’s actually very hard.
No? You can absolutely do a no-craft/no-trade run? Sure, you won’t kill the majority of bosses like Maven for example in the timeframe… but you’ll definitely reach T14 at least, which is mid-way red.
You can also absolutely juice your maps in T10 and run them there, depending on type of league mechanic it also makes sense to do so, not for every definitely.
So the premise doesn’t uphold, as little as my market one because of the player-count disparity.
Yes, no nothing outside of wisdom scrolls and portal scrolls.
Grab a tabula, you can kill Maven with a friggin tabula. All you need. Also you regularly drop 6L corrupted gear nowadays, so that’s a upgrade right away as well.
I’d hope knowledge. And no I’m not going to watch a 3 hour crafting guide that may change next league anyway. If I can’t learn enough playing the game or am too stupid to utilize what the game has taught me than it is what it is. Part of that is on the game part of that on me not wanting to use excessive third party ressources just to learn basic systems.
I want to have fun. If progression stops being fun I quit. Simple as that. I’m not invested deep enough in PoE that I would care about not being able to kill those few last bosses.
LE hasn’t lost me so hard. So LE is doing something differently that speaks to me a lot more than the PoE endgame progression. In my perspective it is the availability of gear. It feels just more reachable. Probably because it still is a lot more straight forward than PoE.
I’m pretty sure that Jonathan (i think it’s the lead dev’s name?) said so on a podcast with TalkativeTri. At least I believe it was - i have watched a few of those.
You think so? Can’t speak to this. I haven’t done those in PoE since I haven’t been able to reach the fights in the first place.
For me gearing for Abby was mainly having enough sustain and protection against DoTs. So far I’ve killed him with Shaman (mass Totems), Warlock (first time and it was the easiest), FG (shield bash) and Druid (Serpent Strike with the special Venom that scales with crit).
The fight is not easy but very doable.
Okay so you picked out those two rings. I used them on a poison build and I honestly have yet to find another build that would benefit from those rings more than a good base with a fitting sealed affix (just T6 with a seal is easy enough to get).
But if those are actually good enough to be used on different builds that are not poison focused or benefit somehow from poison then yes, I would agree that the base item may be a little bit too good combined with 4lp. I personally haven’t seen the need to build any other build with those rings however. Don’t they mostly give the + Attribute stuff that would make them good (don’t have all stats at the top of my head)? The base is meh, the poison stuff is meh on non-poison/ailment builds.
Okay not only the rings - sorry about that (I still disagree though that they are so much better than a decent base with T6 + Seal which are easy enough to get). Are there other Uniques that are regularly used instead of exalted items? The only one I can think of would be Falcon Fists due to the huge attack speed increase. but even then you give up Eternal Gauntlets which are pretty valuable on any build.
I can agree that some uniques with a decent slam are a good go between till you have better/maybe even BiS gear. But I haven’t thought of this as a problem and more of a boon tbh.
So… crafting?
So… trading? Or spending hours and hours farming hoping for the drop?
I played for for a couple of days last week, not a single one dropped during the campaign. And the first few that dropped during early maps were all the wrong socket colors. So either you’re very lucky, I’m very unlucky, or you’re looking at things through rose-tinted glasses.
My point is that you don’t need to craft, trade or farm to reach empowered monos in LE. Same can’t be said about PoE, even after 13 years of power creep.
To be fair the last two leagues I played (Settlers and the… Totem league) I had that happen. The usable corrupted 6L drop I mean. It feels like they certainly increased the chances for that to happen.
My drops were not stellar but still quite a bit better than a Tabula. But crafting your 6L is still very meh. Wasting 3k fusings and with that basically all of my currency (because no trade) is not fun. Did that once, will not again.
It’s generally the knowledge about progressing through the game. That comes with experience mostly. Also how to scale the power of a character, which is build-knowledge (Which I personally find the hardest to handle since it’s… convoluted math-wise).
But fully understandable with the third-party aspect.
I rather mean the LP system in general. Don’t get me wrong, I love the LP system, it’s novel, it’s something creative… but it overshadows exalteds sadly. More often then not a mediocre unique with 3+LP (which is easy to get by now) is superior to a decent exalted item. So the outcome is that good exalted affixes on crap bases (which would normally be garbage) are used to instead make something superior to a top-end base in combination with the unique affixes. And I don’t think that’s the goal of the system, it limits variety after all since you generally lean to uniques rather then exalteds.
Shroud of Obscurity for example is very well used, and you can get it in 3 FP rather easily. Which means any low-life ward build has no issues with the chest slot… which is also a class-specific slot and hence surprisingly hard to achieve.
Helmet-wise it’s Boneclamor Barbute, good base, good extra armor, double attribute to allow 2 types of build to profit, also ward/second which is for ward builds once more good.
Ring-wise Siphon of Anguish for example is used by many many characters, Melee leech is immensely powerful, movement speed on top makes defenses really high. 1 offensive T7 and Health T5 on a 2LP suffices already, and 2 LP is relatively easy to achieve, outpaces most rings for melee… and for void builds too. Leech rate increase only makes it even more powerful.
Amulet-wise Bleeding Heart is a fantastic one to ignore a base as well for any high-speed attacking build. 5-9% leech again, which is ridiculous. Bleed is ignored anyway, less health regen… barely any characters go for health regen anyway, hence it’s a very viable choice for anyone without low-life or regen builds.
There’s a few more prime options to pick, but those are the ones I generally hear about.
No? Unless you take ‘make the map yellow’ which is the same as empowering maps in Torchlight infinite… or picking ‘infusion’ in Dwarven Realms as ‘crafting’.
The majority of power comes from picking the right league mechanics and combinations of scarabs for opening the map, which is always the same.
Takes 30 minutes, tabula rasa is target-farmable.
Not speaking about the campaign there. Corrupted strongboxes do that. Which is simply picking ‘Ambush’ as a map modifiers for opening it since it causes strongboxes to spawn. They have rogue exiles which have a high chance of dropping good amounts of gear, a modifier for 6-socket items, extra socket modifiers too… hence when it becomes corrupted those turn into 6-links.
PoE is a knowledge game, not a skill game. You need to know what to do… not have luck. The more knowledge the easier it is, PoE with sufficient knowledge is vastly easier to get through then Last Epoch towards Aberroth actually, since the progression ceiling for even mediocre builds is quite a bit beyond Maven while there’s a good chunk of builds in LE which will have troubles with Aberroth unless specifically adjusting their build to face him.
Aren’t you using crafting materials to change the map? Aren’t you looking for affixes and getting rid of unwanted ones? Aren’t you trying to maximize quality of drops? Then it’s crafting. Just because you’re doing it on a consumable doesn’t change the fact that you’re crafting on it.
Alch&Go is the baseline of mapping, always was, never changed.
Which means you slap an alchemist orb onto it (yes, it’s a currency, which you have more then maps though), look for a second if something which will kill you is on it (which you need to do for any normally dropped map too) and then run it.
It’s not gear, it’s basic ‘content preparation’ which is available in many many games. It’s nonsensical to call it ‘crafting’ there. You’re not looking for specific rolls or anything, you take any garbage, you don’t care about anything.
If you wanna play high-end then 80% quantity is what you’re going for as a minimum… but 50% does it just as well to sustain and keep running nigh endlessly.
So yes ‘you’re looking to do it’ but no ‘it’s not needed’. That’s optimization, not necessity nowadays.
Things might have changed since I played regularly, but the norm was to get full quality, then alch, then vaal it. And if you didn’t do that you couldn’t really sustain maps.
My point was simply that not using any craft at all, meaning not using any currency at all (I don’t consider wisdoms as currency, just as a completely unnecessary annoyance nowadays), isn’t feasible for PoE.
In LE I simply run the game, I do nothing besides fighting mobs, because I don’t need to stop for farming or for crafting. Not even for 30 minutes. LE gives me decent gear from drops alone all the way up to 100c empowered.
In PoE that doesn’t happen. You need to get lucky in the sockets that drop (not even talking about the bases or affixes, because you ignore those) otherwise you’re forced to stop and craft something. You need to craft maps to sustain and to get better drops that will allow you to keep playing.
I agree with you that PoE has a much better gear progression rate at the high end, but at the low and middle end, LE is better. Which just makes the game smoother for me.
If you’re a blaster that only cares about doing pinnacle content, then you’ll enjoy PoE more. If you’re someone that just enjoys the leveling process, LE is smoother.
Assuming that low life build is an Acolyte given it’s class-specific.
Awesome, I’ll start on that with my league starter new character… The div cards drop in the first few acts don’t they? No?
I’d call that a bit of a stretch IMO. It’s a world apart from crafting gear.
It is. But my point is that it’s something that stops your flow of the game. You have to stop and craft them. Usually you pick up a few dozen of them and do them all at once so as to waste less time. But it’s wasted time not actually playing nonetheless. Much like having to stop and farm aqueducts for 30 minutes or more is wasted time.