Hovering on Items on the ground and some SFX

↑ Why the item I’m currently viewing keeps flickering whenever something else is dropping nearby whether from chests, gate rewards from echoes, normal drops from enemies, you name it. I find this really annoying when I’m trying to inspect the item but the game keeps telling me to “just wait til all rewards are dropped lol”. The item description UI (or tooltip? whatever you call it) doesn’t even go back once the “dropping” of items nearby has finished and I always have to hover my mouse again and again several times just to keep reading. I don’t see a reason either for this to be a thing. I’ve been wanting to talk about this ages ago but kept forgetting. And there isn’t seem to be anyone bothered by this.

I think one of the issue too is that the items drop fairly slow on the ground especially shards. If I remember correctly before the shard animation several patches ago where if you click on a “shard” shrine, the shards almost instantly get laid out on the ground, but now you have to wait for the animation. If you click early, you only get some and have to click again to pick up the remaining ones. I could be wrong on this one.

And while still in this shard topic, can we expect no-lag shard pick up in the future? I mean, I always get massive FPS drop or stutters whenever I pick up group of shards which is another really annoying thing for me. I don’t know about others and it could’ve been just my PC. So it makes me want vote all “auto pick up shards” topic in this forum or run as president and make a law about picking up these kind of items in ARPGs mandatory to be automatic just to completely avoid these problems I just mentioned. (Obviously I’m just exaggerating)

↑ I am not for this one however. I don’t know, the arrow-shooting SFX just sounds funny to me. And might be a little late for this, but thanks for changing “Divine Bolt”'s SFX from 0.9.2 patch notes, which I made a post about how annoying it sounds. I am DEFINITELY DEFINITELY NOT hinting to change this too. :stuck_out_tongue:

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