Hope the creators update these new visual effects and functions, thanks!

Why is it that when a character’s blood slot is attacked, it always has a double bleed effect, which makes it look like it hurts a lot? Why not design the enemy’s blood strip to have a double bleed effect and add a layer of hidden blood to make it look like it hurts and gives a better sense of attack? The enemy’s blood bar should be able to display the specific number of health, so that the mind will be more accurate. Thank the producer, programmer and artist for updating these two new functions. Thank you, the game is a good game, and the orange equipment dropped is not as good as the rare equipment made by craft, this mechanism feels a little conflict ah :slightly_smiling_face:

Lots of things that will be improved upon in the future. Art visuals and animations are always getting better. As for uniques feeling worse than rares that depends on the unique but legendaries in the future will be exciting. Alot of what it looks like you want will be coming by release. Stay tuned!

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