I’ve been playing Holy Trail Paladin for a few days and having a blast. A few issues and possible bugs I’ve found while playing.
Holy Trail:
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The damaging area or “Trail” is very inconsistent, especially on uneven terrain. It feels like the actual area is not nearly as big as the visual fire is. I’ve seen enemies standing in the fire but not taking damage.
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To feel “good” the damaging area should be slightly bigger than the visual fire in my opinion. Also the width should be slightly bigger overall. It feels like puncture but you have a big cooldown between shots. If it was wider it would feel much much better.
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Suggestion to make it also scale off of attunement since it is a spell. Would allow for more options for items and build paths.
Path of Judgement:
- This node either doesn’t seem to work at all or doesn’t affect the tooltip DPS of Holy Trail. I’ve placed a small idol with 14% healing effectiveness into an empty spot and the DPS doesn’t go up. I’ve equipped an amulet with 54% healing effectiveness and the DPS also did not go up.
It’s difficult to test the DPS against mobs due to resistances and stuff so the numbers are pretty inconsistent already.
Love the game and can’t wait to see it continue to grow.
Q