Hit detection seems to be a major issue?

I’ve recently picked up the game and am loving it. The systems are brilliant, balancing is great etc.

But hit detection is really bad, but I don’t really see anyone talking about it?

I am playing as a marksman, and I constantly have situations where my attacked go straight through enemies, and not just one every now and then. Several times in each play session I will have an enemy that will take zero damage for multiple seconds. Sometimes I just have to stop my attack and start again, sometimes a certain attack does nothing. I have two main attacks (flurry and puncture) that are both on my bar because every now and then, one of them refuses to register, but if I switch to another it works fine.

I’ve played on multiple systems, multiple networks, and two different countries at this point, so I find it hard to believe it’s something on my end.

Is no one else experiencing this?

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That is a known issue. Hopefully it will be fixed by 1.0. Flurry especially is rather bugged at the moment.

Bow skills have always had issues if the cursor wasn’t within the bounds of the model’s base.

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