Hide the possible times that can be traveled to before you can access to them in the map

New player here, and I think the time stuff is pretty cool! Though I think it would be better if you didn’t know where you were able to go until you unlocked the ability to go there. It would be more interesting if it was a mystery until you got there!

Hello! There’s a thing telling me this is your first post, so…welcome :slight_smile:

It’s too late now for me, but I would add to your suggestion that I would have wanted to not see the other zones of the time period I was in until I was directed to venture there. You can basically piece together the entire campaign’s roadmap from the moment you enter the game, which deflates the adventure a bit.

Like, you can tell right away you won’t be staying in the Divine Era for long, and on top of that you won’t be back for a long while, just by looking at the other zones on the map. I think it ends around 10 in the starting area, then jumps to 50-or-so if you poke around and find the other entry point.

Not the biggest of deals - and I know there are those out there who would say “you don’t play ARPGs for the story”, not that I agree with them - but still.

Agreed. If they want to make campaign skips obvious for that kind of player, that doesn’t mean every other character has everything revealed, especially on a first playthrough. They can signal about their campaign skips some other way.

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