Would it be desirable to hide item tooltips during combat to help clarity in fighting? There are many elements making it hard to keep track of our characters onscreen in busy combat (exacerbated for melee who cannot easily see ground effects etc during busy combat with he screen filled with numbers and spell effects).
As it stands we have key modifiers that affect tooltips–hide or show them, shift and/or alt, enable/disable filter, show/hide all items. Would it not be desirable to have the attack/ability keys (QWER by default in US) similarly act to hide item tooltips while pressed?
To me this would simply mean that during any active combat, or when we are actively using our abilities, we don’t get item tooltips, but when we release (not actively attacking at that moment) we can mouse over and click things in the middle of a fight.
For many years I’ve played GD/POE/D3/VV with my spacebar to hide/show all loot and I have the habit to toggle it on and off. This works for me but I assume the problem is experienced the worse by newer players or those less familiar with the genre.
This approach would streamline combat, while still allowing the excitement of trying to get to an item while fighting for you life! I know none of us would want to lose that rush!
Is there anyone who actually wants 1/4 or more of the screen covered by a tooltip or a tooltip+comparison DURING ACTIVE COMBAT? Would love to hear some other opinions or if there are cases I’ve not paid attention to.