Heoroth and harbinger of T

I am so close to unlocking level 100 stuff, but i can’t seem to beat this one boss combination of Heoroth and Harbinger of Tyranny. I have beaten heoroth a few times, but then i get out of the battle with barely any healh pots remaining and i just cant get past the next boss.

Are these bosses always a pair ? Is there no way to separate them and beat the harbinger elsehwere or something ?

Note, i am already using the jungle queens belt. Maybe i have grown too used to it, but I have no idea how anyone can play without it.

Any suggestions ?
I have of course maxed all my resistances.

The harbinger is a mandatory boss just before you jump to empowered monoliths (they unlock the Forbidden Knights faction). It’s a bit harder (though luckily you didn’t do the Spirits of Fire timeline last, cause that one’s worse) and works as a sort of gear check to make sure you’re ready for the jump (although their difficulty is a little higher than base 100c).

If you’re playing online, you can try asking someone to help you with it, but the best option would be to improve your build.
You can try posting your build here with lastepochtools.com’s build planner (it can import from both online and offline) and people will give you suggestions on what to improve.

Resistances is only one part of your defenses. Those alone do nothing to prevent you from dying. You need decent HP/ward depending on the build, you need armor, being a rogue you can probably also use dodge/glancing blows effectively, etc.

This is me: https://www.lastepochtools.com/planner/oXw6j5bB

The plan is to eventually work towards this: Multishot Marksman Last Epoch Build Guide - Maxroll.gg
But of course i don’t have all the items yet. And i dont feel ready to give up 80% of my multishot damage to “Giant Slayer”. I also can’t manasustain continuous multishot anyway so for now i use a combination of multishot and flurry. Mostly pure flurry for bosses obviously, just some multishot for the little wolves in this case.

Here is some goals that I can suggest, based on that planner. I’m not saying that it’s easy to fix. Itemization in LE is a puzzle mixed with the luck of what’s dropping (or what’s available/affordable in market).

But in a perfect world, you want :

  • Lower resistances / less overcapping. You have too many resistances affixes that are taking the place of more usefull stuff.
  • Crit avoidance or Less crit damage, but not a mix of both. Not a huge deal at that point, but you should aim to fix it more sooner than later.
  • Some sources of “Less damage over time taken”. It is (was) the big scary danger for most players this particular season. EHG lowered it at some point but it’s still scary in many cases. Especially true for a character that doesn’t focus on regen or leech (like a dodgy rogue). If you don’t have sources elsewhere, there is an implicit on gloves and amulets that helps with DoT. Sadly, the Eternal gloves base level is 86… but the Oracle amulet is 76!
  • No half-measure with Endurance. 32% endurance but with only a threshold of 244 is giving you a very very small benefit. Endurance is only useful with high HP characters and with great HP recovery (heal, regen, leech). It’s a big investment since you really need both stats (endurance + endurance threshold) to be useful.

Here’s what I would do in your situation :

  • Craft / hunt / buy 2 new rings. They are the weakest items on your character, by far. Your right ring has 12 tiers of affixes, including a T1 Increased Damage over time that does nothing for your character. No bueno!
  • Get rid of the gloves. It’s a bad base (outcast gloves with very little armor and necro resistance that you already overcap) and the suffixes should be much much more useful.
  • Drop the Endurance blessing from Spirit of Fire timeline, aiming for either Armor% or Dodge% (since you have similar ratings in both).
  • Go kill Lagon and pick a blessing from Ending the Storm timeline. Aiming probably for Lightning Res, which would help me lower the pressure on affixes.
  • Try to find an Oracle Amulet for the DoT mitigation, since it’s a squishy rogue without good HP recovery (leech/heal/regen). Your amulet is almost good (20 tiers, a t6 life…) but here again, two affix slot are pretty much wasted (increased damage over time + fire res).
  • Choose Crit Avoidance or Less crit damage taken and focus on that one, instead of going half and half.

If you have any questions, feel free to ask!
Also : i’m not much of a rogue player and I’ve pretty much only checked your items, not your skills and passives. Sorry if I’ve made bad assumptions or haven’t read correctly your build.

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that Dot mitigation is important ? I never seem to have any prolems with DoT. Does this boss combi do any dot ?

Other than that, yes, ill keep looking for better items, but i am not seeing them very often.

I have already been in the circle and the merchants guild. Found out the items you can get from them can’t be used after swiching guilds. Which one of the 2 would you advise me to use. (considering i will in 2 weeks be in legacy league and i intent to remain there)

I would ideally recommend health leech, but your helmet prevents it from working, so HP regen it is :wink:

  • I usually grab the Health Regen blessing from “Ending the Storm” timeline: Rhythm of the Tide and later upgrade to Grand Rhythm of the Tide.
  • Amulet + Helmet + Gloves can have flat HP regen affixes. Many other gear pieces can have % increased HP regen affixes.
    Get around 200+ HP regen for starters :slight_smile:

Unless I missed something, the items you have that give you %increased Damage over Time don’t really improve your damage, they only work on your tiny 25% chance to bleed, but not on your bow crits.

PS: Merchant’s Guild should help you obtain some gear on the cheap. The issue with DoTs is that they ignore your Dodge chance.

I’m often having more difficulties with DoT than with hits, but that’s at a higher difficulty (between 300 and 800 corruption), so ignore the advice if that’s not (yet) a problem for you.

In the Heorot fight, yes there is two damage over time attacks; the beam and the blizzard. The beam is easy to dodge; but many people struggle a bit with the combo charge+blizzard at first and some DoT mitigation can help with that. The harbinger uses blizzard too.

By the way, I forgot a common tip : make sure that you did not stack nasty modifiers from doing monolith echoes!

Oh noes ! You just opened the pandora box :open_mouth: You just summoned three evils spirits that will dump 200 posts here arguing about MG and CoF. What have you done, fool ?!

My answer would be : depend if you have accumulated a good amount of money and which reputation between the two have you the most at the moment ? The market is currently bipolar; half the items are free, the others are insanely expensive. (An exageration, of course, but not that much…!). If I were you, I’d go with CoF just because I prefer to hunt items myself, and I like loot showers.

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Usually the very expensive items in MG are the very good/rare drop uniques and best in slot items, but the second best gear comes relatively cheap, but that’s a concern for when you reach 200 corruption or higher.

For leveling and early monos, you can basically get good items for super cheap or free.

That will depend a lot on your playstyle.
Do you like the RNG of chasing loot drops and seeing loot explosions? CoF.
Do you like a more deterministic way of getting your gear, as in seeing something and working your way towards it (assuming it wasn’t bought yet)? MG.

More importantly:
Do you play 1-2 characters per season? Do you tend to focus on one character for a long time until you’ve pushed the most you can? MG is probably better.
Do you play lots of characters all the time? Are you constantly switching and getting new build ideas you want to switch to? CoF is probably better.

CoF’s strongest point is that it’s easy to get “A” BiS piece of gear, but it’s hard to get “The” BiS piece of gear for your current character. So it works best if you play it for a long time and for a lot of characters, because then you’ll increase the chance that one of the items will be good for one of your builds.
MG’s strongest point is that you can get that exact piece of gear with the exact affixes you need and all you need is to farm currency for it.

So it’s really up to you and which appeals more to you.

If i find the uniques myself, can i buy the items from the MG to upgrade them to legendary and will the legendary item then be free to use after swiching guilds or will that make the legendary item and MG item ?

No. If you use one MG tagged item in creating the legendary, it will be tagged as MG. Same for CoF.

Ok so i managed to beat the bosspair on my last health potion and now i can farm the level 100 content.

If i look at the maxroll guide, i see for example “red ring of atlaria”. It sais “target farm this item item from echos with the unique or set ring reward within the age of winter timeline”
It also reports a 1 in 733 echo reward drop chance.

Now when i start the agre of winter timelines it sais “exclusive echo rewards”: unique/set rings and amulets. So do i have a 1 in 733 chance with every echo i run meaning if i do those in 3 minutes thats about 1 in 2200 minutes or almost 40 hours ?

Or is it actually 1 in 733 echos that have the ring symbol, meaning it requires orders of magnites more farming since those happen only 1 in a few dozen echos ?

Either way, even if its the 1 in 40 hours, this is a very discouraging number as it then has a 1 in 16 chance to drop with LP1 and abysmall chances to get higher LPs. Looking at these chances, an LP1 seems to be at least BER rune kinda rare and LP2 seems mirror of kalandra kind of rare.

Very discouraged now, or am i misinterpretting these numbers ?

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No, you have 1 in 733 (not sure how accurate that is) chance to get one with every echo that has the unique/set ring reward.

I wouldn’t chase a Red Ring, if I were you. It’s one of the hardest drops, along with Ravenous Void. It will take, on average, about 600 unique rings for one to drop. And it will be a lot easier to farm one in higher corruption (500c+).
It also doesn’t enable any build; it just gives you more defense. A lot of it, but you don’t need it unless you’re already farming high end game.

What you should now do is grind blessings. See the ones that give you the best bonuses for your build or survivability and grind those.
Unless you need a specific boss-drop unique, in which case go farm that boss.

But as a general rule, what you want is to keep raising corruption so you can farm more effectively. So you want the next step in your gear that will let you increase it comfortably. And red ring or ravenous voids are the last step in that progression.

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This.

PS: If you really want a red ring, you should probably do some CoF prophecy shenanigans.

Ok, so that seems like a convincing argument to join the circle. I still don’t exactly know how and why he drops 100’s of rings at once, but i guess ill find out about that in due time.

Now i regularly find these nemesis dudes in my maps. And often there is an egg that i can replace with a unique item that then gets mods added to it. Is this equally effective on the uniques that are very unlikely to get LP 2?

That’ll be him getting a load of unique ring prophecies that all complete at the same time.

Uniques added to the egg either get LP or affixes. I can’t remember whether the egg uses a higher chance to give LP than the item’s normal chance though I’d think possibly not? But either way, it’s a second chance for the item to get LP & if it doesn’t then the item will get some affixes instead which may be useful.

When he says he got 4 red rings in less than 4 hours, what he means is that he spent 3h45 minutes re-rolling prophecies until he had all of them ready to pop on Julra and then spent 14 minutes getting to Julra and killing them. :laughing:

Mike said that high LPL items (Legendary Potential Level, high level means it’s harder to get LP) have a higher chance to get LP (would still be low, of course, but higher than a natural drop) and low LPL items have a higher chance of being legendary.

Or, in other words, the Nemesis formula that decides if the unique gets LP or an affix gets a multiplier according to LPL, favoring low LPL ones.

So, to answer:

Kinda, but not really. The fact that you need to find a Nemesis 3 times to get one drop means it’s a slow strategy, while doing prophecies will drop dozens in the same time frame.

But you should usually use the rarer items on Nemesis, since those can give you the greatest reward.

  1. First you need at least Rank 8 Circle of Fortune. You’ll get this as you run empowered monoliths and improve your gear. The higher corruption you run, the more faction XP you’re getting.
  2. Then you buy Refracting Lens of Wealth and Refracting Lens of Rhyme and slot them into the “Mesembria” region of the star map.
  3. Now you buy/reroll the Mesembria prophecies once. The prophecies will now cost many times more Favor, but the amount of uses gets doubled and the reward is doubled too.
  4. Now you farm monoliths again to gain Favor. Again, the higher corruption you run, the more Favor you gain.
  5. Spend Favor by buying “Unique Ring” prophecies.

Early on you should spend Favor on getting your build running, find the right unique or exalted gear you want to use. Red Rings are something of an end goal.

If you want to see an explosion of Rings like in the video, you have to try to get many prophecies that ask you to kill the same target and all must reward Unique rings.

I’ve snipped out the bits in brackets to make it easier to see, but you might want to rework this as you can’t have high LPL items getting a higher chance for LP as well as having a higher chance of being legendary (ie, getting affixes).

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Thanks, I corrected it.

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