Help with Critcal Hit Avoidance?

So I have a Necro based on Dread Shade’s Egoism node. I thought it was balanced around 100% crit. But now I’m nearing 200 Corruption and Crit Avoidance modifiers basically break my build all of a sudden. I know I’ve hardly dipped in endgame but it occurred it me to wonder: is it supposed to be like this? Is this single stat supposed to be this game breaking?Any feedback/ideas?

On the contrary, once I’ve stacked my own Crit Avoidance to 100%, I felt this is way too impactful and game changing as a single stat to be maxed from 1-2 sources. I feel like it nullifies too big of a chunk of game mechanics. Agree. disagree?

Are you saying that 100% crit avoidance is too powerful in the 200 corruption mono with avoidance mods? Are you stacking other sources of defense/mitigation also? Its a good stat undoubtedly, but without looking at your build its hard to tell.

I personally dont think of it as op (there is always opportunity cost), it becomes necessary at a certain point of progression, just like resistances in PoE.

I got the retal golem build. Most of damage is from Egoism and most of its heals is from heal on crit from the passives. So when enemy Crit Avoidance modifiers stack, it basically breaks the build like no other stat could, not even close. I can adjust the golem tree for more flat heal on hit and farm for some %heal from dmg stats but build is still broken. One modifier breaks its damage completely. AFAIK there is nothing that can pierce through Crit Avoidance, it’s just feels like a definite “now you can’t crit and if that’s what your build was based on, go ahead and uninstall.” Once I discovered that this modifier is a thing, this build I put 50h in stopped making sense all of a sudden.

As for player crit avoidance stat, yeah, I don’t think it’s too powerful in the game balance that I see up to this point because everything would oneshot otherwise. But in theory, yeah, I think it’s too powerful. It’s just one of those stats you have to have and you can have it easily. My main point is that it just negates too many stats on its own: crit chance, crit multiplier, heal on crit, basically everything crit related.

I apologize, I read the first paragraph wrong. I read it backward. Yes, it can absolutely cripple a build that stacked crit, looking at you Rogue.

I think its all a part of the progression progress. It can be vary jarring, but it teaches you to be a bit diverse. PoE does this as well, and it ssucks.

EDIT: Replied to wrong post, sorry guys.

I have 2 Necro builds with the same issue, and it is working as intended imo.

A time comes when the player has to start paying attention to the map mods added by each echo rather than just ignoring them as most newer players will have been doing. Certain mods kill (or greatly weaken) certain builds. Enemy Crit avoidance is one of the biggest culprits, but there are others.

Without this, pushing corruption would not be very challenging.

Diablo 2 is king of this. It is full of enemies with 100% immunity from certain damage types. If you meet some that are immune to your damage type… good luck. It’s why Hammerdins and Bone Spear Necros are so strong in D2, as their main nuke deals “Magic” damage which very very few enemies are immune to.

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You just triggered my ptsd! You are right, D2 holds the crown for the fuck you’s it hands out.

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So if i want to have the falconers “crit damage gives ya falcon crit multiplier stacks” to stack in a area where enemys have crit avoidance maxed …

Litterally alot of falcon things give stuff on crit or increase crit chance/ multipliers…

I can’t use crit builds at endgame?

Not even if i have somehow more then 100% crit?

How exactly does crit avoidance work?

… because then i will need to go bleed or poison for my damage and respec stuff as soon as i hit that “no crit zone”. Falcon dps will be heavily decreased as soon as crits are impossible to get.

Other games avoid that problem by an easy thing.
Ya get “lucky crit” per x% crit chance. Which cant be dodged or decreased.
So if ya have 100% crit chance, ya get like 33% lucky crit.

You can, you just need to avoid that particular mono modifier.

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Oh.

It sounded like that would pop up so or so.

Okay, then i will need to be vigiliant on that modifier xD.

My first build will be umbral blades spam + shadow falcon dive bomb.
So that would have sucked for me … if i couldnt crit trigger xD.

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From that it sounds like all this will be brand new, but yes, you need to pay attention to what mono’s you pick or you will be bricked for a little bit. Fortunatley, the mono is a giant web and you can go in all kinds of directions, so there is no reason to put yourself in a zdps situation unless you are the masochist type.

I am also rolling a falconer at launch, so I will be right there with you. Have fun!

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People can see what modifiers an echo will add to echoes, and how long the modifier will persist. Selecting echoes strategically will absolutely negate running into trouble with crit avoidance or dodge chance or whatever your build can’t handle.

As people like to make comparisons to poe: many poe builds can’t run certain map modifiers, so people avoid them. In LE, people need to do the same with echo modifiers. It’s in their hands. The modifiers aren’t a surprise reveal.

Oh, until that point I didn’t even read the modifiers. All clear now. Just avoid it.

Still, my point stands that this is a bit of an op stat as a single stat in how it impacts the game. And it kinda doesn’t make sense to me to have it in the game to begin with. Why design and balance half a dozen stats related to crit and then nullify it all completely and definitively by one stat Crit Avoidance?

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Well, I mean, just dont pick that web. To some players, that mod could be a freebie because all their dps is from DoT’s (please EHG make DoT’s worth our time). To them, anything relating to DoT damage/negation is a no go, but to you it is non issue.

Yes, crit avoidance is applied after your crit chance is calculated. It’s a hard counter for crit builds.

Mob dodge chance also sucks, avoid those nodes.

You can, you just need to avoid monos that give mobs crit avoidance, it’s not rocket science. PoE has reflect as a map mod & you need to avoid that if your build can’t deal with reflect (eg, mines/traps/totems).

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Also they are modifying some mechanics of monoliths.
Modifiers Will last only for 3 echoes , so it will be easier to manage these hard counters to some builds.

And I think I read somewhere Devs wanted to design a new system that would allow the player to reroll the current modifier of a given echo.
But could be just a suggestion and I got confused.

It’s also worth mentioning that you will soon be deliberately manipulating the modifiers so you arrange to have the most beneficial ones (but whose negative effects you can still handle) stack up at key times, such as right before the boss. Once I learned that little skill, the otherwise elusive Twisted Dragon heart started to be properly farmable, and I now have a half dozen including a few with LP.

So you might as well get into the habit of paying attention to the mods you stack up, even before you actually NEED to pay attention.

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