I am trying to find a way to play a minion build using forge guard and am having very little luck using forge strike in any meaningful way during the early campaign. This skill seems like it requires 10+ points of investment before it becomes even usable. I regularly spawn far more minions using rive than I do with this skill because: it costs a ton of mana to use, it takes time to hit after activating, it does terrible damage, it only spawns minions at a 20% chance on hit, and the minions only last 10 seconds. I get that after significant skill point investment that this skill can be useful, but I’ve never encountered another skill in this game that is this bad without specialization. Am I missing something? Am I supposed to just play through the campaign with rive and wait to use forge strike until after I level it up a bunch? That seems like a lousy way for a mastery’s signature skill to behave.
One last question, does a skill gain tags based on how you specialize it? I thought that taking nodes in a skill that give it fire damage or ignite chance would make it a fire skill (for the purpose of things like the unique helmet calamity) but it doesn’t show the fire tag when you mouse over it. Is this intended behavior?