i tried i carefully read the game guide before asking questions here… i expected it to be there and explained aswell but didnt find it. . but i understand game still developing amazing game tho… truly enjoy it. thanks alot for explaining this to me so well ! i appreciate that !
Llama sorry for the bother, just 1 more quesiton if i may.
spell blade passive tree has pasive that says chance to cast fire aura when using a melee skill and hitting at least one enemy
if i use flame reave and it trigger . will it be effected by flame reave passives? it adds up to the flame reave chance to cast fire aura? or they would still be seperate even tho its from passive . thanks
Yes, because Flame Reave is the skill that’s proccing the Fire Aura. That node adds a % chance to proc a Fire Aura to your elemental melee attacks which will then additively stack with any % chance from idols or skill nodes.
make sense thanks alot !
hey im truly sorry to be bothering you again regarding this but i would love to ask if its ok… about the interaction with items if its similar, lets say i have an item that has chance to create void rift . then i use skill and that skill create void rift through the item … will the skill tree of the main skill i use which triggered the void rift but through item will its skill tree effect the void rift created by the skill through the item chance to create? thanks alot !
I am 99% sure the void rift created by any Item will not be affected by any skills skill spec tree, regardless of which skill triggered the Item.
But I guess that could only be answered by a dev.
I guess your best chances will be asking this question on the discord in the ask-the-devs channel.
Yeah, Heavy’s probably right. The only reason Void Rifts (or any secondary effects) scale with nodes in the tree of the skill that procs them is because the skill procs them. If the source of the proc is a different skill or item or passive they will inherit whatever relevant stats the proccing thing can pass on.
thank you , i guess i should join the discord… this is 1 of my main issues right now … things are not stated clearly and theres 0 way to know if are effected not effected or how exacly they are effected . lack of tool doesnt help… but honestly the more i play the more i love the game regardless but i do find it sometimes hard to design something or plan build when alot of the interaction such as this is unclear the void rift is just example but this could be any other skill/effect on the item.
Void Rift is a really confusing thing for new player, because it has several skills that can proc them, but each individual skill only gives the void rift the stats from it’s respective skill tree and the scaling of the main ability.
But Void Rifts themselves also have scaling tags on their own if they are coming from Items for example.
The Base Tags of a Void Rift are:
https://imgur.com/CJrPlt6
So if the Void Rift comes from an Item your only ways of scaling it will be those tags.
i mean i guess? but if the chance is from passive tree and a skill proc them through the chance of passive tree is it really different than if the chance is from item and a skill proc it though the item chance? like the fire aura from passive tree effected from flame reave because flame reave is the skill to proc them? i only ask becuase i really try to understand for certain how things actually works always in all cases …
Fire Aura is the same as Void Rift yes.
If the fire aura comes from a specific skill, it will inherent it’s scaling of the parent skill.
If the Fire Aura comes from an Item or a Passive Node, it will only scale with it’s base scaling tags.
So Fire Auras that are triggered through Flame Reave, will deal more damage, than Fire Auras coming from Items or Passive, if you taken nodes in Flame Reaves skill spec tree that would affect Fire Auras
then ill make it abit harder on you… what if i have an item and i have a skill that proc void rift. ? would it then be effected by the skill tree? the thing is its abit unclear and i do try to see some consistent rule … . for interaction with stuff and skill trees… but there are many ways and atm i havent seen any offical statement or something that truly clear it all. and no skill tooltip atm … maybe they should consider once you have chance to trigger some effect to create somewhat blacked icon for the effect that shows its dps like normal skills but you cant activy cast it… but then it would show damage sort of and you could see if points are effecting it or not effecting it.
but anyways and what if it wasnt void rift ? the fact that each individual is a different story is whats confusing for me…
I am sure there will always be some exception or something that is not working as intended, but everything we discuss here will apply to anything in the game.
If you have a skill and an item triggering an void rift.
The Void Rift triggered by the skill itself will be affected by the skill spec tree.
The Void Rift triggered by the Item will only be affected by the base scaling tags of void rift (in Void Rift’s Case Void, Spell, Vitality)
but isnt flame reave the skill that proc them either way? if i take fire aura passive points in the passive tree… and then i take more fire damage in flame reave and then cast flame reave and get fire aura it would be effected based on what we talked last time. becase the one to trigger them even if the chance is on the passive tree the one who triggered it was the flame reave ?
no, if the item or passive don’t specifically needs Flame Reave to be the thing that procs it, the passive or item will not care for flame reaves skill tree.
then you are saying if i have chance to proc it on passive tree and chance to proc it on flame reave , the chances dont combine ? but rather 2 different chances to create 2 different instances of fire aura? that sounds abit unlikely possible but would be weird to design it this way
: if the chance is combined the clearly the chance from passive tree is also effected or neither are because they become 1
That is correct, in this specific example, because it’s very important for the scaling.
There are some other things in LE, like Unique Item affects and Idols that do “combine”.
But those are things where the proc already specifies a specific skill.
But generally speaking passive and item procs are seperated from skill spec tree procs.
but then agian… the idol say chance to cast smite when using a throwing attack. this combine with some skills that already got chance to proc smite on use right?
and the fire aura says almost the same chance to proc when using melee attack. flame reave is a melee attack. thats whole thing really is confusing so i think the Dev really should make a clear statement about it detailed post perhaps
But smite is a skill that itself has a skill spec tree.
Neither Void Rift’s nor Fire Auras doe have their “own” skill spec tree, that’s why they inherent the scaling from the parent skill.
If you trigger a skill, that already has a skill spec tree, by another skill that has a skill spec tree (example Trigger Smite by using Warpath), the triggered Smtie will not inherent any scaling of warpath
yes but in this example it was about how chances are combined together. or not… for example even tho smite has its own skill tree… if you have have 2 different places that provide you 50% chance to active smite each… what matter is… if it combine the chance into a 100% or it will be different chances that even with lets say 50% on skill tree and 50% on idols you will roll these chances individually which will result in a none guaranteed chance to cast it… and even could cast it twice from 1 attack because it would be yes or no for the first 50% then yes or no for the second one… thats the whole subject of that question im ware smite got its own tree so it wont be effected by any other tree unless specificly mentioned so.
but if the chance is combined for smite… it is or should be combined for any other effects . and if the chance is combined you have really have different instances .