so i have been trying to figure this out and im kinda lost any help would be nice.
issues im having is at C100. im still getting wiped out real quick. doesnt seem like adding more block or crit avoid is helping. what am i missing on this build to make it not die over ranged hitting me or just feeling like i have no armor at all.
The only generic issues I see with your build is that you don’t have that much health, although it’s plenty for 100 Corruption; health regeneration is low while having 0 leach. I imagine Healing Hands makes up for it, anyway. The biggest issue is that poison resistance of yours, you’ve got almost nothing and I imagine that’s how your dying, because the rest of the defences don’t really look that low.
On another note, I have no idea how good the Fire Trails on those boots are, but currently you are completely nullifying the possibility of leaving any behind, no? You’ve got your Critical Strike Avoidance capped, so you avoid the crits, instead of having Reduced Bonus Damage Taken From Critical Strikes capped and actually get crit without extra damage.
At least that’s how I imagine it works, it makes sense to me. Whether it’s correct or not, those same boots already almost cap the Reduced Bonus Damage stat, so I suggest you switch that belt of yours for one with this same stat to cap it, and also switch the crit avoidance blessing for anything better.
At 100% both do the exact same thing. And there is no benefit to having both.
The only difference between them is that reduced comes with armor and is better when less than 100%, although crit avoid is usually easier to cap.
Do you think then that with either of the two stats maxed the mod on the boots should work anyway?
It will. With both you still get the crit hit, you just take regular damage from it.
EDIT: From the game guide: “The critical strike avoidance stat grants a chance to cause critical strikes to become normal hits instead. This chance is rolled after the attacker’s crit chance.”
See, that wording is what makes me think the boots would not leave a Fire Trail behind if the crit you receive is nullified by crit avoidance.
I asked around and you are correct. Crit avoidance downgrades crit hits to normal ones, so the boots don’t proc. I was convinced it still did, so that was my bad and you were correct in your assumption.
Although the boots are good mostly because of fire damage and penetration. The fire trail is a sort of side-bonus that isn’t usually too relevant.
Thank you for resolving this, I actually logged in to check if I had those boots. I didn’t, and then checked they were a rare drop, so no thanks, I wasn’t about to farm them to test it.
ya no trail at all the way im set up.
Since you’re using those boots, that almost caps %Reduced Dmg from crits by itself, maybe it could be a good idea dropping the Crit Avoidance altogether, and work on increasing the Endurance Threshold. Your only source of this stat is the Sentinel Base stats, granting 20% max health as Endurance Threshold, while already having 60% Endurance, which is kind of a waste, because it’s really powerful for making the character stay alive.
Probably start with the Belt. Try getting one with Endurance Threshold and/or Hybrid Health, instead of the exalted crit avoidance.
Also, try to take mental notes on what is killing you. Like, what type of damage from which monster… This can be really helpful when trying to figure out how to stop dying so much.
And yes, your Poison Resist is really low. Try getting that up to at least 55~60%. It would be no surprise if the majority of what’s killing you is poison damage, because everything else seems pretty OK for dealing with 100C.
ok so after playing tonight this is what i got. its way better but i still feel like i could sure a bit more health and health regen. what yall think?
Why? Crit avoidance means you avoid the crit. I’m confused as to how that could do anything other than what it says on the tin.
Well, it’s better than before, but it can always strive to be better at this stage of progression. Now that you’ve swapped the defensive crit stats around, you should switch the crit avoidance blessing for anything else. Remember that you can switch around your discovered blessings with the NPC that stands before the entrance to the Monolith of Fate
Skills
- You’re not proccing Healing Hands. Put 4 points into Cleric’s Hammer.
Every Vengeance and every Judgement will then also proc Healing Hands, dealing damage and healing yourself at a reduced rate. If use HH normally, it will still heal for full value, so you only gain benefits from this.
-
Put 1 point into Divine Catalyst.
This won’t proc any Divine Bolts unless you directly use HH. But it will apply ALL bonuses from Healing Hands skilltree to Divine Bolts, including the scaling from % increased Healing. We will proc this Divine Bolt via Paladin passive tree on melee hits. -
Your main damage skill seems to be Consecrated Ground from Judgement, your stat priority (in this order) is:
Increased Healing Effectiveness
flat Spell Damage
(but not % spell damage!)
Attunement
(smaller % damage bonus, but this adds flat spell damage to Judgement and also boosts HH and your healing)
Elemental DoT damage (it has higher percent bonus than Damage over Time)
Fire damage / Damage over Time (fire is better, boosts HH too)
STR (same % dmg bonus as ATN, but no flat bonus or healing bonus)
Gear
- You have a Crit Avoidance blessing that doesn’t do anything, you should swap it for the All Resist blessing.
Your gear is kind of all over the place, a mixed bag with Physical dmg, Elemental DoT dmg and Fire dmg. If your main damage is coming from Consecrated Ground, you should drop the Physical modifiers and focus only on Fire and Ele DoT and Increased Healing.
- Look for Hybrid Health affix on items, shatter the items to gain the affixes, and put them on your belt and gloves. Big HP boost.
Passives
Sentinel
- You have points in Valiant Charge, but you’re not using any movement skill, so it’s only giving +30 hp?
- I’m pretty sure Aegis of Renewal doesn’t scale with Increased Healing, so it always gives you 50 hp on block. It was probably good in the early game, but at 2000 HP it’s like a drop in the water.
- Put those unlearned points into Juggernaut instead. STR and resistances are good.
Forge Guard
- You have one point in Steel Aegis, but you need 3 points if you want the block chance bonus
Paladin
- Why is your Conviction only at 4/8 points? Fix it.
- Remove points from Blinding Light.
You’re crit immune thanks to boots, Blind is a debuff that makes enemies unable to crit, and with 350 Endurance Threshold the percentage basically doesn’t matter. - Put 1 point in Divine Bolt.
20% chance for extra damage, the bolt pierces enemies in a line and scales with Fire, Spell and ATN, and gains bonuses from Healing Hands too. - Put 1 point in Divine Essence.
Another buff, this will automatically proc when you heal yourself with Cleric’s Hammer, giving you a small bonus to Armor and % Inc healing. - Learn 7/7 Prayer as you gain more points.
It’s 70% dmg and 70% inc healing = even more dmg. With Cleric’s Hammer, you’ll be healing yourself nonstop = it’s a permanent buff.
I was under the impression it did basically the same thing as crit reduced. That it avoided the bonus damage, not the crit itself.
I honestly don’t know where I got that impression from, but it made sense to me at the time. Now I know better.
https://www.lastepochtools.com/planner/oNe09y5B here is mine paladin alt check this aldry killing aberoth with no issues facetanking 560 corr rn.
I don’t have much to add on what the others have said, I just want to chime in that I clicked on this thread because I thought you were trying to help your friend because he’s bad at the game.