a tip i can give is, its not ment to be a main damage skill, and needs to be supported with other skills like hungering souls and wandering spirits. there are other things you can do, for example you can changes the reap skill from lich form to do direct poison damage. so you can use the poison reduction of resistances from poison to make reap hit harder. i also would always run absence of life on aura of decay to heal. healing does not count as regeneration, so you can stay in lich from passivly longer. Ward per second is also needed stat to keep aura of decay from damageing you. 3 ways to get ward per second is, catalyst, monolith blessing of the sea, from the lagon fight mono, and the only relic for acolyte is putrid souls. last thing you need is 2 contaminated huge idols for increased aura of decay area.
i forgot 1 stat to avoid at all costs!!! increased poison duration! becuase this also increase the duration of the poison you inflict onto yourself increasing the amount of poison stacks onto your character with aura of decay, this can kill you.
Not sure if it’ll be helpful but here’s something I did. I just hit lvl 81, doing mid 100 monoliths. It’s not the fastest thing but you pretty much just run around and stuff dies while you’re near it. I only hit Seal when it’s a tanky elite or boss. Spirit Plague to leech (and the Black Sun blessing.) Hope it gives you some inspiration for your exploration.
Hmmmm. I like the idea of Hungering Souls, especially with more cast speed. I might swap out Spirit Plague and see if that has more punch, especially since it’s an ‘on hit’ has a kill threshold node. Might stack more poison faster. I’ll probably tweek the skill a bit though so it’s really ‘buffing’ the DoT stuff.
Yeah, only 10% though for 5 passives pts. I’m still eyeing it if the build ends up with five extra passives. Having all of my spells have a threshold might be even better. Sadly though I think this wouldn’t affect Aura of Decay. It does’t appear to have the ‘spell’ tag.
Have not since mid August. But, hey, I’ll dust it off, see what happens. With some of the new affixes maybe there’s an interesting nugget in there still.
Okay so been fiddling with this for the last two days.
Finally got something that feels good. Not GREAT but is fun and satisfying. I’m doing 200 monos. Bosses are a little slow but it’s all doable. Might be able to push higher (I’ll find out).
My gear still needs some work, obviously but most of the highlights are in their. You don’t really need the Wandering Spirits on the chest. The spirit plague on the helm is quite nice though.
Builds main damage is Wandering Spirits (WS)/Death Seal. Aura of Decay (AoD) helps to stack poison though buy WS taking advantage of the Reap the Damned node (we get both Damned and Cursed) makes trash stuff melt.
This is NOT a brain dead build. You have to stay active with it by dropping Spirt Plague to get your Cursed tag and then Damned tag with passive Eye of Damnation. I don’t put WS on loop because I found that not being able to instant cast can drop it at the wrong time when you’ve got a pack of rares around you. Keep moving. Pop WS when needed and for big stuff swoop in and hit AoD when your health is at full (so it seals there.) I took the 3 points Kill Threshold in Reaper because for me it worked to stay mobile and then swoop on big targets when they hit the threshold for an instant kill.
I found fun. Hope it works for you.
FYI. For my last 4 points I’ll probably put 2 more in Decaying Form to give my global poison chance 100% and then 2 more in Lasting Stench for more duration and poison gagging.