Help me understand corruption

Just wondering what is the point of pushing a time line to really high corruption? does it drop more items? or higher tier items? or both?. Empowered time lines have infinite corruption wouldnt you get to a point where mobs just 1 shot you and you wont able to even complete any echoes? is there a way to reset corruptions other than doing the shades the minuses it.
So then wouldnt it be better just to farm up gold, gamble the base pieces of the items you want and just try to craft your own ideal piece? I just dont see any reason to increase corruption at all other than to see how good your build can perform

Corruption will increase both enemy and player modifiers (increased item rarity and xp). I did exactly what you allude to - pushed way too far, much too fast and live in 1 shot land if I’m not careful about which modifiers I select. I pushed in this fashion because I enjoy the challenge and find most echoes and shade encounters tremendously fun but it came at a significant cost. I rarely collect notable echo rewards because I die so frequently (meaning it’s been somewhat difficult to upgrade certain pieces of my gear) and I end up wasting a lot of time re-running the same echo. In general, I would suggest pushing corruption until you feel a lot of resistance at the later nodes where the modifiers are stacked and focus on farming notable rewards before adding more corruption. The level you initially settle at will naturally vary based on your build and familiarity with gameplay mechanics. If I was sane I would’ve stopped in the 400-500 range as the increase in rarity beyond that does not offset the difficulty of the modifiers.

To answer some of your remaining questions:
You cannot fully reset your corruption, the best you can do is kill shades close to the starting node as you mentioned.

A proper loot filter should yield plenty of the bases you seek but there isn’t much to spend gold on at the moment so you can attempt to supplement missing bases with gambling. Item rarity which I mentioned earlier increases the average number of affixes on items meaning more rare and exalted drops. Higher corruption = better loot.

Here’s some gameplay from earlier today at 944 corruption which I find comical now but despised as I was attempting it. I downloaded OBS and uploaded straight to youtube so my apologies if the quality is lacking. Let me know if you have any other questions.

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thank you for the detail explanation. it’s just as I thought, for someone just starting off like me I’ll avoid adding corruption to efficiently farm echoes for a while especially when higher corruption doesnt affect the boss unique drop rates of an empowered timeline. 944 corruption is just insane, getting 1 shotted is definitely not my idea of fun lol but grats for even pushing to that.

My Forge Guard couldnt do empowered monoliths until a few weeks ago due to a bug

when the bug was fixed I started pushing corruption at lvl 87, I hit lvl 100 around 300 echoes in and by corrpution 315 I had found 1 single upgrade for my gear, average rarity now is 400, ive found gear but mainly for other classes to use

The issue is at higher corruption its too tedious to clear so you just rush the end, so you kill less monsters, more exalted items drop but the quality of them is still bad, The ‘Exalted item’ reward node has dropped me the best gear overall (as you tend to find more varied things) and farming them is actually quicker on 100 corruption as they dont spawn more often the higher you go it seems

Stacking corruption starts feeling like doing Greater Rifts in D3 when vastly undergeared, you have to repeat zones to get easier monsters. If you get ‘Deadly’ mobs and get a zone with 17 Siege Golems in 8 screens and you play Melee…

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i agree with what you said, there little incentive in pushing corruption due to the randomness of the loot and the difficulty increase almost makes it not worthwhile and much less efficient. if the devs maybe set an average tier item as corruption increases that could make it more attractive. say at corruption 100 all items dropped is t5 or above, corruption 200 is t10+ so on and so forth

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Sometimes you want a single T5-T7 affix base to mold into an item that you have ready to go on the crafting bench. The issue is the lack of limits on item bases themselves. Finding them is already difficult enough, corruption was seen as the way to challenge us to think of alternative or better ways, even with MP coming out in the future, there has to be a chase or the build becomes the best it can be in a solo mode.

In addition to what has been said, the empowered-only Shade drops have minimum corruption requirements to drop and have higher chances the further out from the centre you are.

Increasing corruption does increase the timeline stability for completing echoes and the chance for rare echo rewards (like Idols and Exlated Items) and special echoes (Beacons and Vessels) noticeably.

Even if you ignore the increased chance for those rare rewards, having more Beacons and Vessels already changes the overall experience and strategy by alot IMO.

It feels amazing to run into so many special echoes and when you try to utilize every single special echo to it’s fullest.
Also having increased timeline stability per echo does significantly impacts the time it takes to unlock all quest echoes.

Even if you will take longer for each individual echo, due to the increased difficulty, the time needed to reach the timeline boss decreases by alot.

Also keep in mind, that even though you are at very high corruption, you still have alot of control over what enemy modifiers you take.
And if you build can’t handle specific modifers, just avoid them.
And if there is some extra juicy rewards you want to do, but it has some very hard modifiers on the way to it, just do other echoes/quest echoes/beacons first, to drop some of the other modifers.

There are so many tactics and strategies that you can apply with the new system.

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This thread touches on it, but I cant find any simple guides (youtube or forum posts) explaining the actual act of manipulating corruption for end-gamer players, has anyone written one or can shed some light?

Note: There seems to be 3 end-game scenarios you would be doing, my guesses are below.

1) Farming a Blessing, or a specific Unique (Any non-Orobyss boss):

  • It feels like corruption is irrelevant, you just want to keep raising instability, to access quest echos, and ideally keep beacons and the lower quest echos uncompleted for later, so you can drop modifiers if needed to make it easier to kill a difficult boss.
  • Resetting the Monolith is an option but its unnecessary (the quests are repeatable).

2) Grinding for Good Exalteds to Craft:

  • Do you go straight to Orobyss over and over and over until you are happy with the corruption level, then go farm indefinitely, ignore quests, ignore resets (unless you want to bump it up higher).
  • Its difficult to bring Corruption down from what I’ve seen, so is the monolith potentially bricked forever if you get corruption to high?

3) Farming a specific Unique (Boss = Orobyss)

  • Choose any Monolith, then follow the same as 2) above, but stop in the range you need, such as 300-500 corruption, farm him (resetting the monolith in the process), trying not to let Corruption get too high or low outside the range?

If you know from the beginning that you want a perfect rolled unique or blessing even for No. 1 you would want to increase corruption.

The process or increasing corruption and resetting the web via shade kills is hurting your speed in which you kill the timeline boss in the short run, but in the long run it is incredible valuable.

Having a high corruption lvl will give you the possibility to unlock the 3rd quest echo with under 10-15 echoes, instead of 20-30.

Not necessarily. Not everybody has the skill/build/gear to keep pushing corruption, there will be a point (different for each player/build) where the benefits of corruption (more stability per mono, higher rarity, higher chance for the shade uniques) are maximised while not maximising the downsides (higher mob hp meaning slower clears and higher mob damage meaning higher chance to die). Once the player reaches this point they would either want to avoid Shades (if they’re farming blessings) or do Shades that minimally impact the corruption (if they’re trying to get the Shade uniques).

No, not entirely, as corruption also increases the stability you get from monos by a %, as Heavy says, in the long term, some corruption will reduce your time to repeat the quest boss due to having to do fewer echoes to gain the necessary stability.

It’s really not. As your corruption increases, you need to do Shades further out to continue increasing your corruption, therefore once you get to an acceptable level of corruption you can do a Shade closer to the centre of the web to either have a minimal increase to your corruption or to reduce it.

Pretty much.

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