I was hoping that the Sentinel Rework did something to healing hand compatibility with others skills, since it didn’t i will suggest some changes here.
There are two nodes that are too limiting when creating builds:
-Hand of Aurelus with Chance on Smite Cast: Why we can’t change it to Chance on Spell Cast? I want to create a build here i can do a fiery Abyssal Echoes healer with healing hands. Also if Devouring Orb sometime receive a fiery conversion it will be a HOT combination.
-Cleric’s Hammer with Chance on Melee Hit: Why it doesn’t work with warpath? I can’t be the only one that wants to build Warpath with Way of the Cleric + Healing hands. Right now warpath can only activate Healing Hands once with this combination. I wish it could activate twice per second. SPIN TO HEAL.