No, it feels the same way. It functions differently. The interaction with healing hands is working as intended.
So basically there is no point arguing with people like LividLegends.
These kind of people are not interested in actually making games better.
Their business is to just recite tooltips and point out keywords/tags - as if that was explanation for any issues being brought up.
They sure will do their best to explain why things work the way they do and get stuck on every word - literally.
Even when something is clunky or disappointing and limits the builds and cool interactions.
They won’t offer any solutions either.
Shit - they will tell you Sigils is a cool buff to maintain, proceed to explain why each stack expires on it’s own timer (this is ‘‘working as intended’’ riiiight?) and call it a day.
Let’s just hope that devs are smarter than this and won’t be hold hostage to some minor details with wording in their own game.
Perhaps; as Healing Hands got it’s own skill tree shortly before 1.0 and Warpath is probably one of the oldest skills in the game - there just wasn’t enough time to test if Warpath+Healing Hands should be usable together and if so - if it feels good.
Maybe it’s just one of those things with Sentinels in general - they feel a bit left out and not updated to new standards like newer classes/mechanics.
Healing Hands itself is broken and poccing it even ar reduced rates would be broken. HH needs a 3 sec icd and that’s it.
it won’t even matter if there is 3 sec ICD or 5 sec ICD, as long as it would work with Warpath every 3/5 secs. Its more of a QOL change thats needed.
Pretty obvious they didn’t want Warpath or other channeling skill to work with HH until they figured out how to scale down channeling skill proc chance.
I only skimmed through the entire description and focused on the actual modifier “Healing Hands Chance on Melee Hit: 25% per point”, which doesn’t go hand in hand with the first sentence of the description.
Warpath already has a penalty to proc ailments, why not just add same penalty to proc anything?
Well… Not reading the entire description is why you wouldn’t know how it functioned. The descriptions aren’t just fluff writing, lol.
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