I know I will probably get crucified for even suggesting this.
I’ve seen many complaints of people, who get so much loot, especially at end-game, that they actually struggle to check it out, even with a very specific loot filter in place.
Look, I get it, people need constant dopamine boosts in order to not get bored of the game and quit on the spot.
However, do they really? We as ARPG fans are pretty accustomed to not getting rewards straight away, on every single step.
I’ve never heard someone say “Man, this game drops so little loot that it discourages me from playing it”.
I DO, however, have heard and read many times people saying “This game drops so many uniques and legendaries that they actually lose their meaning” (remember Diablo 3).
Even now, when I am leveling a new character, I see a shiny chest and I am like “Duh, whatever, let’s just open it”.
Does it need to be that way?
I remember, almost 20 years ago, when I was playing Diablo 2 24/7, and I had never seen a unique drops up to a certain point. Then, at a higher difficulty level, first time ever for me a unique dropped - Pelta Lunata buckler. I didn’t even know what that was, with that different color and a unique icon. I was flabbergasted.
Now, compare that to how uniques drop in Last Epoch left and right. You actually get annoyed at some point, when you see yet another unique drop.
Again, does it need to be that way?