Judd actually said in an interview that this had nothing to do with Krafton and was 100% an EHG decision.
Which was even worse to announce. Leaving people in the lack of knowledge from where it came from and hence being negative towards ‘the overlords’ is by far better then atrocious decisions being based on the actual team’s decisions.
EHG needs to get someone competent into PR… direly. Someone who does more then leeching money without return as the current situation - sadly - is.
Loads of costs for no return… PR is a nightmare.
Saying a Studio learned from their mistake and managed to bounce back is baffling to you?
They left behind a proken product which they abandoned half-assed, with no intention to come back to fix it as they are supposed to do, profit or lack of it.
So no, they ‘didn’t learn from their mistake and bounced back’. If you think so you’re gullible. They’re detestable business partners.
Agree to disagree.
When did they bounce back? afaik Wolcen went down the drain ans is a husk of what was promised because the devs messed up big time since the alpha play.
Talking about alpha play. This test weekend for their new game was enlightening. So far it looks like another game I didn’t even want for free. Let’s hope they get anything right when they hit the beta stages.
Indeed, Wolcen released as a broken mess that was pretty much nothing like what they kickstarted.
Here is a few things they promised but never delivered:
Open world
Interesting crafting
Apocalypse form that evolved based on your playstyle
Player housing
5 full acts
Seasons (They did have ONE that never ended)
What they did was to fold their only season into a watered down version of the endgame, add a boss mechanic, call it Act 4 and then run away.
They don’t deserve to bounce back.
Exactly that, 100%.
Upholding your promises to the customer is the utmost priority or you’re swiftly out of them, forever, for any future projects.
The least a developer can do is putting a at least 1-2 people at all times onto the old project to at least very very slowly bring it up to the basic quality promised… why should anyone buy a follow-up product if the former one was one absolute disaster?
That’s why I’m urging EHG so heavily to finish their campaign and hold true to as many of the kickstarter promises as possible without deviating from them.
First fulfill promise… then expand from promise. It’s a really really simple concept which seemingly many many devs don’t get into their brain.
Not Wolcen the game, Wolcen the studio. Like you said, their new game is promising.
Oh language barrier! I never wanted to say their new game is good. Their new game is complete and utter trash so far. One of the worst “Play our alpha you’ll like it for sure!” expiriences I ever had and I tested a lot of stuff in the past 30ish years. I think their new game needs a wonder and a half to become so bad I want to test it for free once it is released. Right now I won’t take it for free.
Their new game looks decent but is mechanically a atrocious disaster, alpha or not… if your foundation is a mess your game cannot become good.
Same issue as Wolcen hence, nothing new. Feels nice for a short while before you realize the ‘odd’ things. For example when you don’t have decent equipment you start fearing leveling up as you’ll get weaker from doing so. Leveling is a punishment in Wolcen.
In the new game it’s many issues with enemy tracking, balance and overall design. The idea of a ARPG extraction game is interesting… but the execution is absolute ass.
Game is in early stages. The key point I am making is they are bouncing back while many studios have folded left and right in the past years .
As someone with many business endeavors and the understanding the harshest of business world , I can appreciate the “keep fighting” attitude. They need to translates them to result though.
Yeah, and it’s fine to be in early stage.
But it’s conceptual issues which we see, not balancing issues. It’s core features which are not executed in a reasonable way, and those are extremely hard to fix from the get-go… and given the Wolcen devs? Their history is not bright in terms of fixing unfitting stuff they’ve been repeatedly informed about.
Yes, the baseline is ‘do your best’.
The ‘keep fighting’ purely for the sake of keeping fighting is suicidal though. Be it in life or in business. You gotta pick your fights, not blindly stand your ground.
So you’re 100% right, it needs to translate to results. The sad reality - currently, as it can always change - is that the Wolcen team hasn’t learned solid design from their mistake. They good interesting graphics… maybe even a fun storyline (Wolcen was good in that regard after all… until it fell apart at the unfinished shit-show after release)… but you cannot keep fighting when you’re missing an arm or a leg… while you’re supposed to carry something needing both arms and run like you got both legs. You can try… but you’ll fail if you do.
They need to completely re-evaluate their position and processes. It’s a similar situation as EHG has actually. Lack of action in mandatory areas has lead to a severe loss of trust. Their starting line is vastly harsher then the first time hence. That has to be accomodated and made up for with significantly increased results.
You gotta overachieve to make up for mistakes… not be in the ‘normal’ range, that doesn’t suffice anymore then.
So, the issues it has:
Hitbox issues, several of the shown attacks in all the content I could find has a missing understanding of attack speed versus hit chance. Especially for a extraction game you cannot have a 20 minute long ‘whack-a-mole’ session with individual players. You’ll fall behind in the scaling as you also level up in that game and hence fail. So getting harassed will make you fail. Harassing players early on… will make you fail.
The second major issue is enforced PvP again. Extraction games look really really fun at first glance! But they always fail at providing places which at least ‘feel safe’, just for severe downsides of scaling speed between wipes (or transfer towards permanence, which is nigh universally better). This causes early ‘season’ state to lead to a snowball effect. As a new player or unskilled player you’ll not progress as fast and hence the skilled players will not only be more skilled but also more powerful as a baselone compared to you.
Those are the 2 major issues their game has, this is not ‘balance’, it’ll fail like all the others in the genre-type for the exact same reason. First a potential boom (It’s Wolcen Studios, they won’t boom, they lost that chance), be well received and then fizzle out.
You might want to think about that when you’re arguing with someone.
Nothing to loose, nothing to gain there
So no need to pick em in this case.
If nothing’s on the line then you have leeway.
What I’m talking about is keeping fighting when actually something is on the line to loose, then you gotta be picky.