Has anyone built the weird void volcanic orb build?

As the title. Spellblade in particular can have the Dark Shroud of Cinders giving up to a 25% chance to cast fire aura when hit, and up to 50% increased void damage per fire aura.

Combine with the Lament of the Lost Refuge to convert volcanic orb to void, with a really very beefy 160 added melee damage and up to 160 added void spell damage with max stacks of corrupted heraldry. Max points in the passive Flame Walker mean you’re triggering Fire Aura every other second from moving or using Melee strikes. Burning Hands gives you another 20% for Fire Aura on hit, and Flame Drinker and Bades of Fire turn stacks of Fire Aura into ward per second and increased melee elemental damage.

Flame Reave can get a 40% chance to give you a fire aura, and can have 100% of added spell damage (such as that from Lament of the Lost Refuge) converted to melee damage. Finish it off with something like Sunwreath or Worldfire and Idols giving fire aura chance and you’ve got a character who is popping out AOE damage around them like woah, zipping across the map with crazy movement speed and shooting off void volcanic orbs when they’re not yet in melee, charging through them on their way to the enemy.

It has issues with disparate damage types; do they want increased void damage or elemental? Melee or spell? Area and Intelligence are the only two that apply to everything. So I don’t think it’s particularly amazing by any means. But it does seem interesting, and I’m wondering if anyone has given it a serious shot and if so what they found.

I haven’t, but I decided to make a planner because, bored.

I get a lot of increased effect of fire aura
I feel like you able to get like 600+ % if you use a body with affix and with a helm
I always wondered how making a build with fire aura would do if you max it benefits out .
Would that be more useful full then crit ?

I did a sorcerer build using Lament of the Lost Refuge and Sacrificial Embrace Pre 1.0.

The build used Volcanic Orb for clearing and Meteor for tough rares and bosses.
Meteor’s Stardust Node makes added non-fire damage damage be 80% more effective. And since Lament makes Volcanic Orb lose its elemental tags it will not consume Abyssal Rite stacks from Sacrificial Embrace.
This way you can reliably gain Abyssal Rite stacks and only use them for Meteor.

This build worked very well even before 1.0 and Sacrificial Embrace even got a substantial buff in 1.0.

I have not played this build since then, but it should be even stronger now.

Atm trying out Spellblade version, I was looking for clues here as 0 of such a spellblades can be found on letools
I doubt, that % from auras is best in slot. Good flat dmg, but at cost of many other stat and defs

UPD Found working combination. Over 500 corruption and it is not “void from auras”. I’ll test it on bosses before sharing

T4 Julra killed
C687 Emperor of Corpses killed
https://www.lastepochtools.com/planner/BELXDOMQ
Showcase

I’ll throw my hat in the ring. This is the setup I am running, I had essentially forgotten about it since I thought I would get back to it once I got red rings. Seeing this post reminded me to get back to it.

https://www.lastepochtools.com/planner/ol1RnlnA

My initial plan was to use Firebrand + Volcanic orb on a high int (to max crit and %damage) setup and use Focus for mana management since it gets huge DR on a high int setup (I have almost 10k armor when channeling) focusing on the orb/explosive ground damage and tons of flat damage and crit multi from the staff+firebrand. Basically I think the melee portion of Lament is a scam and maintaining Firebrand was pain, just spam Volcanic orbs with the cooldown from Orexia was wayyy more damage.
This amulet is something I kept as Legendary fodder but actually BiS here since ignite chance activates sphere of protection DR, Focus DR and Flameburst.

Static is a dissapointment, it has good synergy here with the high movespeed and fast crits able to bring it back to full charges quite quickly but even though its a skill with 250% damage effectiveness and 800% more damage at max charges its damage is pathetic, I still keep it as its good for clear but man its really dissapointing.

Defense still the builds main problem along with high mobility enemies. Enemy DoT damage is the main killer but I was able to beat the Blood Frost timeline Harbinger at 799 corruption (which has both DoT and high mobility) as well as Reign of Dragons Harbinger (easiest) at 850 corruption. Not having a movement skill is rough especially in tight situations when surrounded by DoTs/Wide AoE attacks but the high movespeed (when stacks are up) make it kinda manageable.

Second red ring drops me below crit cap and much less ward. I think if I slam T7 int (as if) it would be good.

I dropped a 3LP Lament the other day while farming other spears. I think my current affixes are good but on top of it maybe aim for either all attributes/ mana+regen/ %void damage. Or another idea is reduced bonus damage from crits, then I can swap to Vanguard boots losing a bunch of armor but MOAR speed (yeah I don’t really like that idea).

1 Like

Alright, I’ve improved some stuff and pushed further and it is definitely a solid build. Pushed upto 1000 corruption. Damage is pretty good but difficult on high mobility enemies. Defense is surprisingly solid despite the weak ward recovery and has potential to be better with high LP crest of unity/decayed skull and/or ravenous void.

I feel like Ward per second is pretty underpowered compared to Uhkeiros/mana on cast, Exsanguinous mod and Vessel of Strife.

1 Like