First time in ~250 hrs that my game has hard-crashed out of the blue, which is impressive tbh. Everything was running smooth and then froze as wave 31 started.
Player (2).zip (7.6 KB) DxDiag (2).zip (18.1 KB)
First time in ~250 hrs that my game has hard-crashed out of the blue, which is impressive tbh. Everything was running smooth and then froze as wave 31 started.
Player (2).zip (7.6 KB) DxDiag (2).zip (18.1 KB)
Player.zip (20.9 KB)
The game crashed again in the same way, but I was loading an Echo rather than an Arena Zone.
I have no clue if this relates to the source of the problem, but both log files seem to indicate that the last process initiated was:
Shrine spawn rate multiplier from zone size | 0.5
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ShrinePlacementManager:Start()
Shrine spawn rate multiplier from zone size | 1.8725
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ShrinePlacementManager:Start()
This is starting to look like a ‘my computer’ thing rather than a LE thing, since this string of crashes was not linked to a patch. I can’t think of anything that’s changed with my PC but that means basically nothing.
Regardless, I think I found a more relevant common element in all 3 logs.
Uploading Crash Report
Exception: ‘AccelByteServerSDKConfig.json’ isn’t found in the Project/Assets/Resources directory
at AccelByte.Server.AccelByteServerPlugin…cctor () [0x00000] in <00000000000000000000000000000000>:0
at AccelBytePartyTemporary.Update () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as TypeInitializationException: The type initializer for ‘AccelByte.Server.AccelByteServerPlugin’ threw an exception.
at AccelBytePartyTemporary.Update () [0x00000] in <00000000000000000000000000000000>:0
This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.