guys took ggg crash course
Your editors know how to edit a trailer. Well done.
This looks so dang good! Can’t wait to jump back in.
Looking forward to the patch, these changes seem great!
Seeing the new quiver, will there be some quality of life to black quiver itself, or is the unique the QOL for the skill?
What a nice epoch to be alive \o/
Seeing the new quiver, will there be some quality of life to black quiver itself, or is the unique the QOL for the skill?
There’s a Dark Quiver rework planned, but it’s not included in 1.1.
Edit: Black Arrow duration will be shown in the buff UI in 1.1 though.
I am very excited.
More oneshots to come! yay!
Looks like we have a good amount of new toys to play with, can’t wait to try the new content !
The Glyph of Envy, Harbinger’s Needle, and Egg of the Forgotten feel really awkward at a glance. I like what all of these items provide, but the implementation feels weird.
For the Glyph - So now stability is inexplicably tied to a specific crafting item…? If I’m understanding this correctly, then it’s going to be a rare item. If I want to use it for its intended crafting purpose, then I should save it for an ideal item, but then I’m not using it for its intended stability boosting purpose. If I want to use it for it’s stability boosting purpose, then I should be using it on any item to progress through stability faster, but now I’m wasting the crafting purpose.
For the Needle - So now I need to either equip this “useless” idol and forego useful stats on my character, or I have to hold this thing in my inventory all of the time and then hopefully remember to equip it before I kill a timeline boss. Oh, and if I decide to play a different character and I’ve forgotten to put the Needle in my stash now I have swap back and forth, which sounds tedious.
For the Egg - I really like what this item offers, but now I need to remember to carry around a rare item I’d want to upgrade in the chance I run into a Nemesis with the egg? It also has the same tedious issue of character swapping. I feel like there should be a “Nemesis Cache” that functions similarly to a stash tab that you can put items into, and when you run into a Nemesis you can choose items from that cache or from your inventory. EDIT: Apparently you will have stash access when choosing an item for the egg. Fantastic!
Like I said, I really like what all of these items are trying to achieve. They’re all things that have been on my wishlist since I’ve started playing. I will reserve final judgement until I get my hands on the patch, however, my gut feeling is that interacting with these new items is going to feel pretty clunky.
Regardless, I’m super excited for 1.1! The Nemesis system, Harbingers, and Pinnacle Boss sound really cool, and I’m eager to hear about all the balance changes in the next blog.
At least for the egg one: Mike said on Discord that the egg will bring up temporary access to your stash, so we don’t need to carry around an item.
Oh, that’s great to hear! Definitely something that’s worth mentioning in the blog post.
its a little bit hidden, but if you look at the gif under the nemesis headline, there is a small stash icon when prompted to place an item
Regarding the glyph:
if you just want it for the craft, you can dump the stability in whichever monolith you want. It’s an extra and definitely easy to switch monos.
If you just want it for the stability, then you can just dump it on any item. You might even get something good out of it. It’s just an extra.
The crafting effect seems to be kinda niche anyway, not something you’d usually want to do. Like the glyph of chaos, it has it’s uses, but it’s not something you’ll be doing all the time.
Regarding the needle: it’s not that different from the Cuckoo unique, or even from the Merophage. Both require you to keep them in mind and either check what the cuckoo rolled and go back to your relic or remember that you have a Merophage equipped and not shatter any 2h swords.
And it’s pretty much also similar to Weaver’s Will uniques: you have to equip them and level them to see what affixes you get.
Some might not like that, but it’s not something new at this point.
I genuinely don’t see why these things are not two separate items. Why should we have to choose? The Glyph effect itself seems interesting enough to stand out on its own despite being niche, and the stability boosting is something that we’ve been asking for for ages, so it can obviously stand on its own.
I hadn’t thought of it that way, but I guess that makes sense. I do think that it would be better as some kind of consumable, though.
I think it’s a unique twist.
You basically always want to get the stability boost. That part will never go to waste. The only part you might not use is the crafting part because it has niche uses and you won’t be using it on most gear.
Damn, thats awesome! Cant wait for the release…
hyped
the “awkward” part is definitely something I feel as well…
I get that the glyph allows you to re-roll the other affixes, basically the antithesis of how the glyph of chaos works, but what does a “Glyph of Envy” have to do with stabilizing a timeline?
Seems to me like they had planned to boost item crafting with the “Glyph of Envy” and decided to bolt-on at the last minute a timeline component to address another issue that came up during end-game post launch.
I think it would feel less “awkward” if they decoupled the timeline stability feature from the glyph of Envy and instead made it a feature of the monolith. When you are inside any monolith, if you use runes of shattering on items, the total number of shards that you would collect are instead sacrificed to stabilize that monolith timeline.
Oh my… :o