Hammer throw / Warpath / Stuns and other things

Example - ancient era tunnels - hammer throw hammers dissaper on the walls.
Example - anicient era tunnels - warpath spins the entire screen killing monsters on the other side of tunnel walls.

Please adjust hammer throw so the hammers behave the same. They are both physical objects. This is crazy

Example - warpath - I cannot be stunned, I cannot be knocked off my path by giant bugs, I can keep attacking, moving and click on chests without interuption
Example - my ES -4.5k hp, maxed res etc - stunned all the time, knocked off path, tedious.
Example - same above with hammer throw but 5k hp and stun avoidance and max block

Please bring balance to the game. Stun is ridiculous to any non channelled class, you’ll never stack 8000+ stun avoidance and having 5k HP and max block doesnt do anything you still get donked when running high corruption, anything over 1k you notice it all the time, it’s annoying. Really annoying. If you say you dont notice it you probably run low corr or you’re channelling because it’s there. ES, Hammer, Beast Master, Rogues, horrible stun effect in this game worst in any ARPG I’ve ever played. Except on my warpath then everything is a joke, including uber ( which is also dead on BM, ES and Lich but with stuns during fight )

Thanks.

When “melee” has bigger range than “thrown” or “spell”, right?

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Hahah roger that! My AOE clears OFF the screen, my mana is over 2000 so literally no stalls, leeching off uberoth not being in any of his melee range, no getting ding’d by his “blue balls” or lava balls or anything, it’s wild how insanely good and easy WP is. T8 on helm made it stronger this season and all my other builds I do for fun are lack luster in comparison