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monsters with a flat model can not get hit
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same if there is a terrain slope and the character is standing on it
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the shotgunning with multiple projectiles sometimes seems to not work properly in close range. (“iron spiral” helps a bit)
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shotgunning seems also not deterministic, attacking a dummy from a constant position can lead to a very unusual damage spreads of 1:3 (all non crit of course…) per hit
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sometimes, in close range, the skill doesnt hit at all
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sometimes the projectiles just disappear very soon after the attack or dont appear at all in the first place. This may be related to terrain. To reproduce this easily one can test this at or close to “The End of Time” waypoint.
The collissions with mobs with small models is a known issue, as is the one with terrain. I’m not sure what you mean about the shotgunning ones though.
with shotgunning I refer to the possibility of hitting a monster with several hammers from a single attack
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