Due to the problem I mentioned in another thread hammers hitting objects and dissapearing when other skills like warpath, erasing strike etc kill things through and around walls.
Please fix this asap I am pretty sure this wasn’t an issue in 1.2 you can’t really run tombs, tunnel maps or ancient era’s properly as your hammer aura dissapears, its wild. Its killing the entire skill.
This is specific issues with specific areas of specific maps, they need to be reviewed on by one & fixed.
That’s because walls don’t stop skills, including hammers & other projectiles. If the minimap has one single line representing the wall then that wall won’t stop skills, if it has 2 lines with a gap in-between then it will.
I just used those as an example but it also applies to totems and earthquake by me and my bear, lightning by my wolves and so on.
Hammers were fine last season and whatever they did to magically break it which they’re amazing at doing - touching something else and causing something completely different to break they need to sort out its horrible since ancient eras are a huge part of the game as are tombs and theyre the most 2 specific issues