Been loving Hammer Throw (w/ Iron Spiral), but it’s inconsistent interactions with terrain can be really frustrating sometimes. I can understand why for base Hammer Throw, it should fizzle when colliding with terrain, but for spiraling hammers, it feels really inconsistent and jarring when it happens.
Specifically, stairs and multi-level terrain are the worst offenders. When you go up stairs, they almost always eat all of your active hammers, which kills the flow of clearing echoes. For multi-level terrain, it sometimes fizzles hammers and sometimes doesn’t. Sometimes (but not often) doorways also stop hammers.
I would suggest that Hammer Throw w/ Iron Spiral be updated to function similar to Blessed Hammer from WoW’s Protection Paladin. When Blessed Hammer goes across a terrain height boundary, it snaps up or down to the new terrain height so it never fizzles and can also hit mobs that are within range, but just on a slightly different height (e.g. up/down stairs or small ledges).