Had a cool 6th (and final) class idea that I thought I'd share here

So obviously the game has amazing balance and build diversity as is, and I would be careful with adding anything that could powercreep that, AND I would rather Eleventh Hour keep up what they’re doing and just develop the game to completion. That being said, somewhere down the line, it might be cool to have a 6th class to pick from/unlock later down the line. What is that 6th class? Well, I call it the Oracle.

Class Description: a scholar of Eterra that has seen all the endless possibilities of travelling through time, he/she picks the options most efficient for the task at hand.

The idea is that knowing all the things that will happen from our actions of time travel throughout the campaign, this Oracle will be able to pick any ability from any other class, and specialize in them. However, provided how OP this could be to mix and match things, my balancing caveat would be that there would be some sort of diminished effect to it. For example, say you want to take Warpath from the Sentinel skills. Okay. Cool. You can take Warpath and specialize in it, but you aren’t getting as much aoe out of it.

Same thing with passive skills. You can pick from any master class, but you’re going to have a dimished effect or maybe not as many options, while also having more options for your base class of Oracle, that would augment that master class choice you pick.

I got this idea after thinking about Path of Exile (as imbalanced as that game is, I always liked the idea of the Scion, despite GGG’s insistence on making that class a joke compared to everything else now.). I know it probably won’t happen, and I’m happy with the classes we have/are getting now, because it’s very balanced and I like the amount of diversity there already is. Every class feels strong and weak in certain areas, and to me, that’s how it should be. However, I just thought it’d be interesting to think about a potential 6th class like this, because it’s a neat idea. Thoughts?

I want every class/mastery to be/feel unique, and for that reason, I don’t want to have a class that is basically a patchwork of other classes.
What I would love to see in the game is a class/mastery that summons elementals/gadgets/devices/something animated to protect your char or attack the enemies with elemental/physical atacks. Maybe that could arrive with the Runemaster mastery.

If I’m not mistaken isn’t that what Ballista, and Decoy are? As well as Manifest Armor? So there is precedent for them certainly. I think the only difference would be thematically though, because technically pets (like those mentioned above plus all the others in the game are ‘summoned’ devices.

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Yeah a class themed around summoning elementals/gadgets/devices is kind of pointless, because that’s what Forge Guard, Rogue, and Runemaster are supposed to be (from what I’ve read anyway, you can summon elementals/golems to help protect/attack on Runemaster). And I don’t want it necessarily to be a patchwork of characters. Like I said, it would have unique skills in its base class, both passive and active. I just think the base class skills would help alter or augment the skills that it pulls from other classes to make the character. Something thematic that goes along with the lore and the theme of time travel. A worshipper or agent of the goddess Eterra or something, since it’s kind of shown that she’s responsible for the Epoch’s existence, no? That, and like I said, it would have to be a class you unlock later down the line via a quest, getting so far into end game, etc. so that alone would help balance it out for newer players too. Idk just a thought I had and I thought the theme was a neat idea. But maybe that’s all it is really: an idea.

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