No its not farming. Itās just doing monoliths for two hours. Thatās a very valid point.
See I can be passive aggressive too!
No its not farming. Itās just doing monoliths for two hours. Thatās a very valid point.
See I can be passive aggressive too!
It is farming though, youāre killing a specific boss for some specific loot, youāre just doing it slowly. If Iām only able to do one monolith per day, does that mean Iām not doing the monolith because Iām doing it slowly?
By your definition everything is farming.
I donāt have to do all of act III to kill Mephisto do I?
Once you get to Rahyeahā¦kill himā¦and fail at getting the 14% drop you get to do it ALL OVER AGAIN. All of it. YaY. (and lets be honest, 1 hour 25 minutes is hugely optimistic). Keep in mind the mobs arenāt scaling either. Fun times.
If thatās your idea of farming we have different ideas on farming.
Maybe. IMO, farming would be killing a specific thing for a specific drop, since the only things that have specific drops are the Monolith bosses (& Orchirian, but who cares about his petals), that what would be concidered farming in LE. If you could go to a particular area to try & drop something (like Titan Quest & Grim Dawnās MIs) than that would be farming as well.
No, but you could also probably run through act 3 to get to Mephisto pretty quickly (if you didnāt have to bother doing quests & killing stuff). But it boils down to a single fact, this game is designed to be slower than most other aRPGs. Maybe itās too slow & the devs need to tweak things to aleviate that & Iām happy to have that discussion, but we need to be honest with ourselves that that is what weāre saying, not that "oh this isnāt farming because I canāt do it 30-60 times an hour*ā¦
Indeed we do (and thatās fine, as I said in anther thread, youāre allowed to think differently, Iām allowed to think youāre wrong and vice versa). My view on farming is that itās killing specific mobs to get specific things to drop. Your view seems to be the same but with a minimum speed limit attached.
Could they do with making it a bit quicker, probably, IMO.
I think that might have more to do with how you farm. Some others might say that if youāre not just sprinting through the areas going straight to the monolith objective & killing it with the most OP build they can put together, youāre not farming.
Well, you could do the empowered version if you want better drops while you slog through the monoliths.
Iām not willing to defend the notion that one should to do 20-30 monoliths (or more) for the opportunity to fight a boss that has an 85% chance to drop something I already have, and a 14% chance to drop something I might want.
But you are.
Iām going to quote myself here:
"Based on design choices it appears that the devs have chosen to discourage one of the things I love most about ARPGās⦠that is farming. Specifically boss farming.
So I ask you LLama8, two questions:
You can answer those questions or we can argue more about what farming is.
This made me smile ![]()
Wonderful memories doing over 500 mephi runs a day on my MF sorc at the insanely incredible resolution of 800x600!
With LE, Iām doing well if I get 4 or 5 goes at a monolith boss per day.
But if I donāt adjust my pace to the gameās pace Iām forever going to be upset I canāt do mono bosses 500 times per day.
Iād really like the process of getting to the mono bosses to be quicker.
Yeah the effort required just doesnāt seem to fit the reward.
The devs need to balance the playerās desire for awesome loot naow(!) with the inevitable consequence of getting it quickly that they get bored & stop playing.
A 15% drop chance isnāt actually too bad, the drop chance for a Zod in D2 was 1 in several million, but that didnāt stop people from farming for it (dupes/cheats notwithstanding).
Yes, I think that there you have to go through too many monoliths to get to the boss. Iām ok with it being semi-random & I think the way theyāve done it (with an increasing probability the more monoliths you do) is good, though I agree that they could reduce the thresholds a bit. Probably somewhere between 1/2 and 1/4 after you have beaten the boss for the first time.
And I think thatās part of the problem, gamers today (myself included) want to have things a lot faster than they did āback in the good old daysā. They (/we) are so focussed on the destination that we forget to enjoy the journey.
I have 710 hours invested in Last Epoch since buying the game in late January.
The monoliths arenāt a journey. They are the same maps weāve done over and over, with a couple quests injected in the cracks to give the illusion of variety. Monolith loot is uninspired, over abundant and worst of all unfiltered. Rare mobs arenāt particularly rare, challenging nor are they rewarding. Cleaning forges and destroying spires does not a journey make. Part of the reason they are so boring and so monotonous is that we are forced to do SO MANY. In any ARPG youāve ever played are you not rewarded with a way point as you progress? Do you know of any ARPG that makes you start at the beginning of an act if you fail or simply want to kill the boss again?
Iāll say it again. 36 monoliths to get a 2nd crack at Rahyeh, and of course he drops another Atrophy (now I have two).
So weāve come full circle. Guaranteed drops plus A multiple monolith barrier to get to each Boss. = a lack of desire to kill that boss again (aka boss farming).
I agree on that, nowdays itās all about efficiency, and not the fun of playing said Games anymore. And in one Hand we complain Games get boring too fast, at the other Hand we arenāt willing to spent more time on a particular Game anymore either. Ironically if āgrindingā is outsourced to Monetization, than people are okay with, even when by only playing / grinding itās so overdone that you grind down your soul for specific stuff you want (look at Lootboxes and stuff).
I for myself are more the type of player who prefers you need to invest more time to get stuff, and not less, and i really hate it when stuff gets to overcasualized or pimped down to efficiency like people expect in Grim Dawn to have waypoints direct on Boss and stuff, and not running put of the Dungeons / Ways anymore.
Speak for yourself, thatās how you feel about stuff like that. For myself itās part of the journey and the interesting part about doing Endgame and stuff. Not to mindlessly fight āOnlyā bossmobs over and over gain, but also running around and slaying normal Mobs as well which in a ARPG also can drop stuff.
So youād rather have a much faster turnaround on the boss but with a miniscule drop chance for what you want, which I understand because you have a lot more pulls of the slot machine even though your chances of getting the good drop are probably similar to winning on a slot machine.
I agree with you, they could do with making subsequent runs quicker, they could also do with adding more zones & more objectives so itās less boring (for want of a better word).
I took journey. 9 characters, 710 hours. The first couple times it was fun.
Iām not suggesting the journey be shortened. But once youāve completed the journey should you be forced to do it again?
Weāre talking about boss farming.
Baffling that the notion of doing 30 monoliths to fight the bossā¦each time is being defended.
Because people have a different viewpoint to you, itās normal. Some people enjoy playing Farmville, to me thatās incomprehensible.
At least weāre not going back and forth on what farming is anymore.
And just for the record⦠I didnāt rush through anything. Iāve put my time in.
Youād be really bad at ploughing ![]()
From my Viewpoint, yes it should be āforcedā because this is how this Mode works. Itās not a Bossfight arena mode. If this is planned out as a Bossfight Arena Mode from the beginning, and they would add such stuff afterwards, than it would be a different topic, but this is meant to running this monoliths over and over again until you reach the boss, and shouldnāt be shortened and taken away from one type of players, only because the other type of players expect more of an bossrush kind of type.
Also iāve to add:
One of the aspects, and consider i almost played it for like 12 years, which i found most boring in D2 were this Baalruns and stuff, only trimmed down to running the same boss over and over again and not playing with the enviroment anymore. I was quite happy when modern ARPGās introduced Normal Rift (Diablo 3), Endless Dungeon (Torchlight), Mapworks (Torchlight 2) or roguelike dungeons / shattered realm (Grim Dawn) [and they also have stuff like crucible and now also totems which you find exploring the world, and Nemesis is also more exciting because it wasnāt on a fixed spot, but different so your running around the world anyway). Iām quite happy the go this route also with monolith.
Mike,
Are you speaking from experience?
I ask because you have 32 hours played in Last Epoch.
'Iām quite happy the go this route also with monolith."
I was happy with the monoliths after 32 hours as well.
After youāve put a couple 100 hours into the monolith Iād love to know if your opinion has changed.
Youāve got 900 hours in Grim Dawn, Do you think they should get rid of the way points? Make you start at the beginning of every zone or act to fight a boss?
TheLightningYu | Mike Ā» Games
Last Epoch
34 hrs on record
Iām not asking for a boss fight arena. Iām asking not to have to do 36 monoliths to fight a boss again.
Slightly stalker-y, but yeah. Making subsequent runs quicker by reducing the threshold for the quest echoes to spawn and ramping up the spawn chance a bit faster would be nice. Is it a slippery slope?
Edit: Iām also not sure thatās a wishlist rather than a storeās list of available SKUs.
The moment I read āFrom my Viewpoint, yes it should be āforcedā because this is how this Mode works. Itās not a Bossfight arena.ā
I suspected his play time was limited.
In POE, it takes about 30-50 maps to do one sirus. So itās about even.
But I get where youāre coming from - monolith runs in between bosses just arenāt very interesting or rewarding atm. So while I agree what you suggest may be a solution. The devs may also be thinking about making monolith as a whole more interesting to run. So that thereās shorter term goals to achieve while working towards the next boss kill.