I am using a RTX 2080 ti with max settings. While playing the game, light reflections from water, some crab shells, etc. are too bright and contrast so strongly with the non-reflecting parts of the scene that reflected images appear to be plastic and out of place. They additionally cause player images to appear overlaid on top of a fake background instead of being part of the scene. The Dreadnought is the worst offender and needs to have the lighting changed to a different color or the reflections reduced by maybe 75%. The reflections here are so significant it appears that lightning is striking, but then never ends. Also, the player never gets wet in the rain and looks out of place with everything shining around them. Similar high contrast reflections appear throughout the entire game with one exception, which is the Temple of Lagon. In the temple, the graphics appear consistent with the player and minion models and only the gold accents on the temple walls reflect light, which looks very nice. I understand that water should reflect light so it appears wet, but the reflected light is so bright it looks unnatural. To make the game appear more realistic and consistent please consider significantly reducing the amount of light in reflections or possibly changing some lighting colors, for example the sun is yellow and not white and water reflects the color of the sky and not the overhead scene lights.
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