-- GPU vram temp is too high -- (how I fixed for now)

HI all, (Fix below)

My hardware:
CPU: i9-10900k (stock settings)
Case: Lian Li Lancool 2 mesh (best airflow case there is)
GPU: Asus TUF 3080oc (not OC’d further by me, running performance profile for better airflow). This is the coolest running 3080 there is
Monitor: 120hz 3440x1440 GSYNC via displayport 1.4
Temperature software: CPUID HWMonitor

Unless it’s just my system doing this only, there seems to be an issue with how the game handles Vsync. I noticed, with this game only, the GPU vram temps were getting up to 94c before I had to change something. GDDR6x might be fine running to 100c (per Nvidia), and people mining ETH can reach 110c on their GPU vram, but that doesn’t mean I like it or want it to stay that hot. I run HWMonitor in the background while playing any game, as cool temps are most important to me. I live in Arizona and the last thing I want is an overly hot PC heating up the room even more. I like long lasting hardware and stability.

Again, this is occurring with THIS GAME ONLY. My case and airflow are great. BF5 and WOW, for instance, the GPU vramp temps stay at a normal 80-84c, the GPU itself stays at 65c or so.

---- To restate, so it’s clear, the CPU and GPU itself are cool and fine, always in the 40-65c ranges. I’m strictly talking about the 10GB of VRAM on the GPU, and it’s temperature getting too hot with this game only.

Maybe this is a Gsync/Vsync issue? When I first played this game, I checked the box for Vsync. Then noticed my GPU’s vramp temps getting up to 94c. This is too hot and doesn’t occur in any other game.

**Temporary FIX: I turn off Vsync in game and set both fps limiter boxes below it to 65fps.**

This still has the game running smooth, but now the GPU vram temp is 76-80c which is great again. So I’m not sure if this is an issue like when StarCraft 2 first came out and some of the cutscenes were pushing people’s GPU’s to the max and overheating them before they did a patch to fix that. I figure this is a BETA issue and you guys can fix this.

I’m not the only one this is occurring to, based on conversations in the game chat. Otherwise this game is awesome and of course will keep playing. Thanks for the awesome game devs.

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could you make this bold for visibility please

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I do have exactly thesame issue. Only with this game my pc gets extreemly hot. I am not a tech guy so cant give any more specifics but i never had issues like this before and i played games like Total War: Warhammer2 which definately should put much more stress on my comp than Last Epoch and it still was nowhere close to temperature i get in LE.

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Thanks for this information… I have found a similar issue with Vsync with more general technical problems on the Tech section of this forum… Not with vram temps specifically, but it does seem that using the in-game foreground framerate limiting option works BETTER than just enabling vsync…

Obviously vsync would set the framerate to whatever your monitor can handle and serve the same purpose as the framerate limiting (unless you specifically want it slower than your monitor rate) , but I have found that a lot of players have better stability/temps and performance if they use the framerate limit instead of vsync - irrespective of their monitor capabilities.

LE is currently the only game that puts my GPU’s fans to work. I have an older card (1080) but I’m using an older monitor still - my GPU doesn’t need to do much for it. Not sure about temps, I didn’t measure. Just thought I’d add my 2 ct.

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Use the in-game framerate limiting option - dont leave this unlimited - set it to your monitor rate to start and monitor your GPU reducing the limit and gauging the impact/temp…

I have found that on my lowly 1060, I CAN run the game at 100fps BUT the GPU works its arse off and gets way too hot for my liking even on very low settings @ 1080p… If I drop this to 75fps its much better GPU usage wise and if I run it at 60fps my GPU usage is around 60-70% and doesnt sound like a rocket taking off while still enabling a smooth gaming experience.

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Thanks I will try this (a bit later when its LE time :))!

Yeah, I’ve found a good sweetspot on the FPS limiters. Even though I run 120hz on Windows/Games, I set the fps limiters to 65fps and this is still smooth (probably because I have Gsync), but this keeps my GPU vram temps down at 76-80c again.

Right now my system is a relic from the past as far as CPU goes (FX8300) but it has a 1650 Super (for now). My issue is 100% CPU after a couple of hours playtime. A game restart fixes that.

As far as the GPU, it seldom goes above %60 usage and temperatures everywhere are generally normal.

That said, if I disable vSync and set the foreground/background FPS to 60, I get screen tearing. Granted my monitor is also an ancient 1920/1080 60Hz thing but I don’t get tearing in GD or PoE with vSync off.

I tried different settings in the nvidia control panel and the only setting that mitigates the tearing, at least in part, is vSync ‘Fast’. Unfortunately, using this setting causes other problems in game, most notably, wihen moving through portals to different areas, the game hangs and sometimes I get ‘last epoch.exe not responding’

In the end I stopped trying to make changes with the nvidia control panel and just deal with the tearing. It’s better than using in-game vSync.

Suppose this is the nature of betas - sometimes it takes a little work to find what works for each of our particular system configs…

LE is pretty CPU intensive but even your older CPU shouldnt get pegged at 100% after a few hours of play… Yes… it may have to work harder for longer (than a newer CPU) to do the calcs needed but it shouldnt stay at 100%. That would be pretty odd behaviour as the CPU usage should be directly related to whatever processing is being done at that moment and then drop back down to an idle average…

I have seen LE max out the GPU like that but not the CPU… pretty odd.

I am wondering if you should post a summary of this in the technical support section with your logs/details etc so that the devs can look at it… Not saying they may have a solution, but it could highlight some odd backend code that needs checking. It is a beta afterall…

Re your screen tearing… You are probably right… its may very well be your older monitor (depends on how old really). May even be the connection/cable HDMI/DVI etc as your old monitor probably doesnt support the newer standards that your GPU can. I did a quick search and it seems like quite a few people who went the 1650 route with older systems are having screen tearing problems… Some found it to be their monitors, others found it to be drivers… vsync not working seems to come up often… Looks like it may be a pot luck type problem … with the final solution being to get a new monitor with a higher refresh rate…

Thanks for the reply and the suggestion.

I’ll not waste the devs time with my old hardware issues as I doubt there are many with such old components. Moreover, It’s been said by Mike and other devs that LE is CPU bound and that’s pretty much what I see, even though the 100% CPU usage seems a bit extreme

For now I’m content. However, I’m currently in the process of buying new components, as funds allow, and hope to have everything in place for a build in a few months.

With regard to the tearing, It’s an odd one. The monitor is an old Benq GL2460 connected over DVI. As I mentioned, with GD and PoE, with vSync off, I don’t get tearing. In LE I do.

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I’m gaming on a r9 5900x (aio cooled) + Rtx 3090 on a 31" uwqhd screen (160hz) and really can’t find a sweet spot.
When setting everything to ultra my GPU keeps suffering at 100% load and around 70°C with much higher vram temps. FPS won’t exceed 110 and engaging decent packs of monsters results in stuttering.
When setting everything to very low, I get my 160fps but they still drop below 100 when engaging mobs. My eyes are suffering a lot tho.

High settings at 160 fps would be fine for me. So please keep optimizing and keep up your good work.

Hey. Welcome to the forums…

Not sure I feel any sympathy for your troubles based on your system config… :stuck_out_tongue_winking_eye:

Ultra mode isnt great performance wise - from what I have seen a lot of guys/gals with similar configs to yours dont use it as the trade off of visual quality vs performance and stability is simply not worth it yet. High quality seems to be the recommended sweet spot right now for high end systems.

The GPU maxing out is a known issue of not using the framerate limiting in the game - I’d limit it to whatever you can handle while being conservative - it saves the GPU working its butt off and seems to help when in game scenarios tend to spike the fps… With your config and using High settings, I’d probably set it to 144 or thereabouts - players with 3080s have found 120fps is a good compromise between their GPU screaming in agony and decent playability. Obviously this is not a First Person Shooter competivie type game where every millisecond counts so there really isnt any need to push the FPS - especially when you are already in the 100+ range.

The fps spikes when dealing with a lot of mobs at the same time is a known issue - for me on my lowly old 1060 it drops from 60fps to 20fps when these event occur but I have gotten used to “predicting” when this will happen and have adjusted my playstyle to compensate (i.e. dont do high # mob pulls & wipes)…

Obviously when the devs get around to dedicating some dev-time to performance issues, these kinds of things should improve… For now, it makes sense to be a little more conservative in your expectations and its usually pretty simple to find a good balance…

Hey there,

thank you for your answer and the suggested solutions. High settings @ 120 fps is what I’m actually sitting at. Fps only drop when near some of the campfires (to 70 while not even fighting or moving) or when engaging the mentioned large packs of mobs. It’s playable and that’s what I’m looking for right now. A whole world with a ton of new builds just opened up for me, pretty happy here :slight_smile:. Thank you devs!

My system can handle pretty much everything just fine. It’s scoring 19k’ish results in time spy benchmarks while undervolted by a reasonable ammount. In POE it’s roughly the same story about optimization ofc.

I’m looking forward to devs optimizing LE now :slight_smile:.

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Yeah, my main focus was never fps. It runs butter smooth still even when I set the fps limiters to 65fps. I have a 120hz setup but (probably because of Gsync), it’s still smooth just fine at hard limited 65fps in game.

My issue was the temperature of the GPU vram getting to 94c. Every 3-4 years, I put together a new PC. I get the best hardware at the time so I want it to last when I eventually hand it down to my son, so stability and cool temps are #1 for me.

Limited to 65fps in game is keeping the vram temps at 76-80c and that’s plenty fine.

If you are willing to make the effort, it may be worthwhile to make a short clip of these instances and post them in the technical section of the forums for the devs to review… They (the devs) have made updates to lots of the maps recently and some of these included “fixing” places that had inexplicable Fps drops when not even moving around.

Your input may make it easier for them to “find” these potential problem areas and deal with them.

I have this:

Windows 10 pro (64bt) b.19042
Now SSD “I was used to the old HD … I won’t tell you then … HAPPY”
Intel Core I5
12GB Ram
Nvidia Geforce GTX 660 (2GB)

Last Epoch settings ALL at ULTRA or High etc… disabled Vsync, the game work perfectly no lag or freeze etc… all Nvidia control panel settings, the only change are the Power option to Performances. I don’t know why I just know that everything works fine and at maximum video options.

Well the issue never really was performance (FPS) related. It was a matter of heat on the GPU vram. So you should get HWMonitor software to see what your GPU vram temp is during all this.

I corrected the VRAM, to fast write i wrong… this is true, and that I don’t realize the temperature because it doesn’t give me problems. It is also true that, very often, I clean the whole pc of dust, using a special compressor or a small vacuum cleaner, it depends on what I need to clean and where. Dust is the HELL… Likewise, good ventilation is essential.

Right, it’s not a dust/clean issue. This is a new machine that I keep immaculate. Lian Li Lancool 2 mesh case (which is one of the best airflow cases there is) and the GPU is an Asus TUF 3080oc (the coolest running 3080 there is). So the issue is definitely not a dust issue. Doesn’t occur in other games too. Something about how THIS game alone handles the vsync is pegging out the GPU vram and doing something crazy with it to heat up to 94c before I notice and want that stopped. GDDR6x is fine to go to 100c (according to Nvidia), and people mining Ether reach vram temps of 110c.

All three of these are waaaaay too hot for my comfort. I want my hardware to last, and I don’t need the room getting overly hot. I look at my temps on every game and this is the only one doing this. CPU is great, 60c, GPU itself is great, 65c, the vram on the GPU was what was getting so hot before I limited the fps

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