Gold Sink

In September there was a post about the usage of gold. Any updates after that? As for now theres no use for it unless your respeccing your character. Gamble is not worth it spending hours to maybe get something descent. I might missed an update about this matter. Just wanna know :slight_smile:

There are no definite announcements or even hints at specific gold sinks.
But the devs have said, they are aware.

I really do hope at least one of the two new dungeons will have some kind of gold sink mechanic.

I also think that re-rolling a Echo Modifier should be possible for gold once per echo.

I just buy tons of tabs I don’t really need just to avoid cleaning out my bank & to satisfy my hoarding addiction. That still doesn’t really make a dent in my gold accumulation :smile:

Yeah time to make gold only drop in single digits :smiley:

They could make crafting cost gold. They could make a skill that costs gold. In RO they have a merchant class that has an attack that deals substantially more damage depending on the amount of gold you put into the attack.

Ah ah, never heard anything like that, that sounds very cool! :grin:
What does RO stand for?

Ragnarok Online. old mmo type game.

It’s actually a pretty neat system. The merchant class is the only class that can sell things to other players. They have to purchase a cart, which they carry with them at all times and increases the players carry capacity. After they have a cart, they get skills that allow them to set up shop from their cart to sell things.

It is a neat system, but it still doesn’t solve the inflation problem. Good items are 10’s of millions of gold still.

PoE has actually solved the “gold” problem the best from my experience. They changed “gold” into multiple currency “coins” of different values (based on rarity) while also making those “coins” the crafting materials of the game. Due to them being crafting materials, they are constantly consumed. The problem with this system is that higher end crafting is prohibitively expensive making it mostly unusable by casual players.

A currency for crafting is a currency for crafting is a currency for crafting. There is nothing smart about it and the inflation in PoE is even worse then in other games if compare the drop rates vs selling prices.
On the other hand it’s not an issue if you play a magic find comp in the atlas and can throw the stuff arround like candy as if you play D3 and want to buy something with gold.

The devs removed every gold sink from the game themselfs and it’s on them to make it usefull again. From my point of view they made a terrible choice with the vendor and gambler changes out side of beeing unable to roll uniques. To me it looks like they killed the patient with the cure when it comes to the usefullness of gold right now.

I heard on one of the friday livestreams in the past week or so that incorporating a gold sink was on the discussion table for potential future implementation in some fashion.

You don’t have to like it, but it’s still true. The inflation happens no matter what. At least the PoE system allows you to find Exalted orbs relatively easy. That would be about equivalent to getting a 1,000,000 gold to drop in a single pile. Gold has no real function in most games beyond being a random currency.

When gold is a games currency, the players typically end up creating their own economy and trading crafting mats or some other valuable item as currency. SoJ’s and Runes in D2. If runes end up being tradable, I can see those being LE’s go to trade currency.

The problem with gold in games is it isn’t rare enough and there is no valuable way of burning it. People end up just throwing gold at something mediocre because they have millions of it sitting around doing nothing.

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